Search found 12 matches
- Tue Sep 04, 2018 7:08 pm
- Forum: Post Questions & Ask for Help >>Here!<<
- Topic: FROST- How do you use Balefire Branch and what is your opener?
- Replies: 1
- Views: 6238
Re: FROST- How do you use Balefire Branch and what is your opener?
I'd pre-use Orb as to already have it not be a disruptive global during your burn with the trinket. Other than that your order and priority seems fine to me
- Tue Sep 04, 2018 7:01 pm
- Forum: Arcane
- Topic: How does everyone feel about 8.0 Arcane?
- Replies: 24
- Views: 35788
Re: How does everyone feel about 8.0 Arcane?
but all you're doing is arcane blast and arcane barrage. literally 0 reason to ever cast arcane missiles Aside from this being wrong, ok. If we're talking a computer-perfect sim, fine, but in-game is not perfect and we have to make decisions based on mechanics and movement. There are many applicati...
- Sat Sep 01, 2018 3:13 pm
- Forum: Arcane
- Topic: How does everyone feel about 8.0 Arcane?
- Replies: 24
- Views: 35788
Re: How does everyone feel about 8.0 Arcane?
>remember that it adds on to the AP buff if it procs while your cooldowned AP is active. I was wrong here, after playtesting it will only cap to 10s (likely a parameter of how the spell is coded, and OP/Legion's artifact weapon add(ed) onto the max), but the likelihood of this happening is probably ...
- Wed Aug 29, 2018 9:19 pm
- Forum: Arcane
- Topic: 8.0 Arcane Mage Guide
- Replies: 1
- Views: 8263
Re: 8.0 Arcane Mage Guide
Not a fan of Rune of Power with Arcane Power being tied to global. You get a max of 4 spells off while not having the spell and using Incanter's allows you mobility and the same damage from not wasting a global, particularly when paired with Time Anomaly, which should allow you to alternate use of P...
- Mon Aug 27, 2018 7:47 pm
- Forum: Arcane
- Topic: How does everyone feel about 8.0 Arcane?
- Replies: 24
- Views: 35788
Re: How does everyone feel about 8.0 Arcane?
Removing the stacks of arcane missiles was an awful deicison. It makes the rotation feel so clunky and makes slipstream unreliable. I didn't even use slipstream, but I can't understand the reasoning behind the change. They also made mana management easier, which I feel was one of the things that ma...
- Wed Nov 29, 2017 7:31 pm
- Forum: Arcane
- Topic: What could make us better?
- Replies: 10
- Views: 13549
Re: What could make us better?
My personal opinion is that people would rather play the easier specs than Arcane, and I don't blame them. But in my opinion, the damage steroid that is AP is more important than the other main cooldowns for Frost and Fire and really benefits raiding. Think of all of the transitional damage that is ...
- Wed Sep 06, 2017 3:16 am
- Forum: Arcane
- Topic: Arcane new spell animations
- Replies: 8
- Views: 11082
Re: Arcane new spell animations
I can't help but feel that they are Blizzard's way of telling us to play a different spec, so I'm already farming Fire legendaries. Explosion is too much, missiles feels weak, the new animations feel like wet noodles to be honest.
- Wed Jul 19, 2017 5:45 pm
- Forum: Fire
- Topic: Kindling is back ?
- Replies: 24
- Views: 33411
Re: Kindling is back ?
The Big issue was, that if you mess up your Combustion Window of 10 secs every 90 secs, your Damage was shit. This also applies to Arcane but they didn't completely re-design our kit for a tier or two. One of the learning curves of playing is using cooldowns appropriately and in windows that allow ...
- Wed Jul 19, 2017 5:42 pm
- Forum: Arcane
- Topic: Off staff in the order hall...
- Replies: 6
- Views: 9139
Re: Off staff in the order hall...
Noticed this yesterday but had seen it another time and didn't think much of it. I just assumed it was going to be our final appearance for the Argus zone, but why would they have it already displayed?
- Wed Jul 19, 2017 5:19 pm
- Forum: General Discussion
- Topic: New mage spell effects/animations in 7.3
- Replies: 6
- Views: 10524
Re: New mage spell effects/animations in 7.3
Looks like they are adding the buffered textures from D3 and the projectile movements for Arcane Missiles, looks good IMO. We already knew we were playing the D3 MMO anyways.
- Wed Jul 19, 2017 4:38 pm
- Forum: Arcane
- Topic: Arcane scaling going forward discussion
- Replies: 19
- Views: 20726
Re: Arcane scaling going forward discussion
I feel as if we are analyzing Arcane from a sustained perspective, but this is one of the top or the single burstiest spec in the game. Where you can view logs and put a finger on how we are at a statistical disadvantage because we aren't melee and take time, consideration, and set-up to supplement ...
- Thu Feb 23, 2017 8:56 pm
- Forum: Arcane
- Topic: 7.1.5 Mythic NH ArcaneMage Guide
- Replies: 17
- Views: 22476
Re: 7.1.5 Mythic NH ArcaneMage Guide
I think the biggest problem a mage is going to have in higher difficulties is learning the correct positioning, maybe you can go into detail about where you are positioning your toon to maximize your dps on encounters. I know that's my biggest problem in tackling Mythic, it always seems as if I'm st...