Ice Floes keybinds
Ice Floes keybinds
In order to use that spell properly, I figured I might have to move my main casted damage keybinds away from the left and right strafing-movement keys and on the mouse because after the spell is hit one has to both use the movement keys and shortly near them the main casted damage keybinds which might be problematic if the same fingers deal with both movement and casting.
Do you agree?
Do you agree?
Re: Ice Floes keybinds
In principle I agree that it would make it easier to use, yes. I do the same thing, having my main nukes on buttons reached by my middle- and pointy finger, while Ice Floes is always used by my ring finger.
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Re: Ice Floes keybinds
I've seen some mostly okayish keybindign guides for wow. And you're talking about an issue that is covered in those: If you need to move you should be able to still reach your dps keys.
Personally, I do run with QWE. "2" is usually the ability I can easily spam while moving. "3" is a ability I somtimes use while moving. I can reach both of those keys with multiple fingers, this is necessary if I do hold a strafe/run key. Simply, I can hit those buttons while moving.
For mage that is:
2 = Icelance, frostfirebolt with shift, scorch, arcane missiles
3 = frosbolt, arcane blast, fireball.
Ice flows is on MOUSE4-button. Different abilities I may like to cast while moving are either around QWE. Usually on 1,4,a,s,d,r. Or simply on a button which I do use my thumb for: m,n,b,v, space.
As mentioned, there are lots of okayish guides about it:
http://de.wowhead.com/guide=875/the-art ... keybinding" target="_blank
Things I've not seen while briefly reading that above guide:
- #Keybindings: You'll definitly have more keys if you move with WER or IOP. This isn't really an issue after button squish and if you don't play pvp I guess.
- unreached modifier: Definitly worth to keymap ALT or even CTRL to MOUSE5 or sth like that if you cant reach it.
- reactive spells should be on keys that are not affected by modifiers and are easy to reach: Kick, blink and stuff like that.
- personal preferance: You've to be able to play it, not someone else. But if you can't walk and deal, that is definitly an issue.
- mousewheel up/down -with shift / ctrl / alt - is the perfect option to get into target macros. (You should not bind mousewheel klick - it is a mess.)
Personally, I do run with QWE. "2" is usually the ability I can easily spam while moving. "3" is a ability I somtimes use while moving. I can reach both of those keys with multiple fingers, this is necessary if I do hold a strafe/run key. Simply, I can hit those buttons while moving.
For mage that is:
2 = Icelance, frostfirebolt with shift, scorch, arcane missiles
3 = frosbolt, arcane blast, fireball.
Ice flows is on MOUSE4-button. Different abilities I may like to cast while moving are either around QWE. Usually on 1,4,a,s,d,r. Or simply on a button which I do use my thumb for: m,n,b,v, space.
As mentioned, there are lots of okayish guides about it:
http://de.wowhead.com/guide=875/the-art ... keybinding" target="_blank
Things I've not seen while briefly reading that above guide:
- #Keybindings: You'll definitly have more keys if you move with WER or IOP. This isn't really an issue after button squish and if you don't play pvp I guess.
- unreached modifier: Definitly worth to keymap ALT or even CTRL to MOUSE5 or sth like that if you cant reach it.
- reactive spells should be on keys that are not affected by modifiers and are easy to reach: Kick, blink and stuff like that.
- personal preferance: You've to be able to play it, not someone else. But if you can't walk and deal, that is definitly an issue.
- mousewheel up/down -with shift / ctrl / alt - is the perfect option to get into target macros. (You should not bind mousewheel klick - it is a mess.)
Re: Ice Floes keybinds
1 is indeed a problem and it might be more relevant to my issue than Ice Floes itself, which is a factor easy to miss since it's counter-intuitive to think 1 is a problem without seeing it closely yourself (I may switch a main casted spell on it with Ice Floes/Row15 itself). When I say "1" I mean whatever is top-left of strafe-left, because many of us don't really use QWE for those. I agree with what you're saying, only I'd add that the mousewheel is excellent for main rotation instant spells or even main rotation long-casted spells, not so much that's it's strictly required, but it makes repetitive rotations so much comfortable.
Re: Ice Floes keybinds
I ended up removing main rotation casted spells from 1 from specs and having there something less frequently useful , e.g. Water Jet, while Ice Floes' Tier is on the mouse. Main problem the 1-2 days it needs to get used to it. Arcane has no spell on 1 at all for now (weird that frost, the supposedly "simpler spec" takes more space, it's probably because of the pet).
Re: Ice Floes keybinds
Mines simply mouse scroll down. Works for me, also there is a trick right with Icy Floes, at the very end of a cast with icy floes up if you use another icy floes right before cast goes off you do not consume the last icy floes 

Re: Ice Floes keybinds
That seems to act as a grace period for the last part of the last spell and I get the impression it's intentional design in order to not require standing completely still until the new cast which would take away movement time at the start of the new spell.
Last edited by WarcraftMages on Tue Feb 02, 2016 3:47 pm, edited 2 times in total.
Re: Ice Floes keybinds
I knew this, I was saying when you are already on the move with icy floes if you use another right before the cast ends does the same thing and you get a free extra cast while moving. Can keep repeating till out of icy floes
Re: Ice Floes keybinds
Ah yes, the buff of Ice Floes overlaps with the grace period of the new Ice Floes but only the grace period is consumed.
That appears to give a maximum of
"Half" a movement-cast from the first grace period (X1 Ice Floes Buff)
+ a full movement-cast that does not consume a buff due to the second grace period (X2 buff)
+ a full movement-cast that does not consume a buff due the third grace period (X3 buff)
+ a full movement-cast from the X3 buff (now at X2 buff, we run out of charges)
+ a full movement-cast from the X2 buff (now at X1 buff, we run out of charges)
+ a full movement-cast from the final buff (no buff, we run out of charges)
So basically the max you can do is 6 movement casts, one of them being only partial, rather "5.3" casts.
It's pretty cool. It might look excessive but it's still probably intentional.
That appears to give a maximum of
"Half" a movement-cast from the first grace period (X1 Ice Floes Buff)
+ a full movement-cast that does not consume a buff due to the second grace period (X2 buff)
+ a full movement-cast that does not consume a buff due the third grace period (X3 buff)
+ a full movement-cast from the X3 buff (now at X2 buff, we run out of charges)
+ a full movement-cast from the X2 buff (now at X1 buff, we run out of charges)
+ a full movement-cast from the final buff (no buff, we run out of charges)
So basically the max you can do is 6 movement casts, one of them being only partial, rather "5.3" casts.
It's pretty cool. It might look excessive but it's still probably intentional.
Re: Ice Floes keybinds
this was discussed and said so many times before in this forum ^.^ - regarding the topic : i have ice flows on mouse4 too. i think its the best choice as you are free to use them whenever u want without having any impact on your ability to move or maintaining your rotation!
Re: Ice Floes keybinds
I went into a manno mythic and that took it into a whole other level. The ways it can be used optimally in there are many but also too hard to do it perfectly. The only encouraging (or "encouraging") thing is that I noticed top guild logs don't necessarily use the spell perfectly either (I keep seeing people using it but only like 3 or 5 casts the whole fight, and it's a question if they are used perfectly).
Re: Ice Floes keybinds
the way u play should play arcane on manno is : on pull stand inside hitbox of the boss. when first imps spawn, start running out while using supernova x2, after 2nd supernova use one iceflow stack for an arcane blast to get to a decent distance for baiting the felseeker. When felseeker spawns blink into melee range - repeat. this way u just need 1 ice flow stack every 50s for the "Normal" movement (ofc it kinda depends on the tactic youre running). U can use all remaining stacks to help soak gazes and dodge stuff on the ground.
Re: Ice Floes keybinds
Mouse 4.
It's the only button I could think of that still allows me the full control of char. Any key around WASD would restrict me to strafing in only 1 direction unless I can contort my fingers.
It's the only button I could think of that still allows me the full control of char. Any key around WASD would restrict me to strafing in only 1 direction unless I can contort my fingers.
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