Sim results for human errors?
Posted: Thu Dec 29, 2016 1:28 pm
Hi everyone,
After I spent some time unsuccessfully looking for this, I'm going ahead with a new thread. If this turns out to be redundant as a result of my lack of knowledge, please do not hesitate to lock it.
Inspired by Maywtf's thread on finding "general guidelines" for gear composition I was wondering if the same approach could be taken for general player mechanics. What I found so far points to personal in-depth log analysis as a tool to get better, but the plethora of "help me with my dps" threads here and in other places suggests that this is clearly not working for the majority of players. To put things into perspective, there seems to be a gap of knowledge between the superb guides that get people started and the hardcore theorycrafting that is being done on the very other end of the spectrum.
My perception is that improving after a certain point gets very difficult (who would have thought), but not because of a player's mechanical inability or a lack of theoretical information on what one should do to achieve optimal results. It seems to be a problem to many that identifying the most impactful mistakes (which are pontentially different for everyone) fails because a) the learning player is not aware of them (otherwise he would not make them) and b) the teaching player is not able to explain what she is doing better ("unconscious competence"). To make things worse, on the teaching side very few people are willing to sacrifice their time to help someone else get better while on the learning side many people don't have to time at hand that it takes to find out everything on their own.
The main questions would be the following:
1) What are the most common mistakes that players make?
Is it messing up the rotation, time not spent casting, interrupts due to movement, pulling cds at the wrong time etc.? Do we have stats on this and if not, how do we get there?
2) How impactful are these mistakes?
Do we know how much of a dps loss each of these potential mistakes are? If not, how do we calculate it?
3) Consequently, which mistakes should I focus on avoiding first?
Let's say I am using the Wriggling Sinew trinket. It's a common mistake to simply forget to activate the trinket, which reduces its real dps value outside of sims drastically. If we knew our own error rate we'd be able to take this into account and compare it accurately to another trinket that activates automatically (a result of interest for the theorycrafter). However, we'd also know how important it would be for the player to stop doing that (a result of interest for the casual player). Another example would be to place a Rune of Power right before a boss casts a gound effect on you. Not only do I lose the casting time of Rune of Power as dps, I also don't get the buff if I have to move out of it. While that seems to be a massive dps loss, I have no idea how much it actually is.
The idea of this thread would be to end up with a tier list of mistakes, basically a data-driven document that serves as a roadmap for players who want to improve. It would provide evidence for what's important to focus on and what is not (don't even start thinking about stat weights if you still keep messing up your burst phases) and help people advance faster. Any ideas and support in this effort would be greatly appreciated.
Thank you for your time,
Katsu.
After I spent some time unsuccessfully looking for this, I'm going ahead with a new thread. If this turns out to be redundant as a result of my lack of knowledge, please do not hesitate to lock it.
Inspired by Maywtf's thread on finding "general guidelines" for gear composition I was wondering if the same approach could be taken for general player mechanics. What I found so far points to personal in-depth log analysis as a tool to get better, but the plethora of "help me with my dps" threads here and in other places suggests that this is clearly not working for the majority of players. To put things into perspective, there seems to be a gap of knowledge between the superb guides that get people started and the hardcore theorycrafting that is being done on the very other end of the spectrum.
My perception is that improving after a certain point gets very difficult (who would have thought), but not because of a player's mechanical inability or a lack of theoretical information on what one should do to achieve optimal results. It seems to be a problem to many that identifying the most impactful mistakes (which are pontentially different for everyone) fails because a) the learning player is not aware of them (otherwise he would not make them) and b) the teaching player is not able to explain what she is doing better ("unconscious competence"). To make things worse, on the teaching side very few people are willing to sacrifice their time to help someone else get better while on the learning side many people don't have to time at hand that it takes to find out everything on their own.
The main questions would be the following:
1) What are the most common mistakes that players make?
Is it messing up the rotation, time not spent casting, interrupts due to movement, pulling cds at the wrong time etc.? Do we have stats on this and if not, how do we get there?
2) How impactful are these mistakes?
Do we know how much of a dps loss each of these potential mistakes are? If not, how do we calculate it?
3) Consequently, which mistakes should I focus on avoiding first?
Let's say I am using the Wriggling Sinew trinket. It's a common mistake to simply forget to activate the trinket, which reduces its real dps value outside of sims drastically. If we knew our own error rate we'd be able to take this into account and compare it accurately to another trinket that activates automatically (a result of interest for the theorycrafter). However, we'd also know how important it would be for the player to stop doing that (a result of interest for the casual player). Another example would be to place a Rune of Power right before a boss casts a gound effect on you. Not only do I lose the casting time of Rune of Power as dps, I also don't get the buff if I have to move out of it. While that seems to be a massive dps loss, I have no idea how much it actually is.
The idea of this thread would be to end up with a tier list of mistakes, basically a data-driven document that serves as a roadmap for players who want to improve. It would provide evidence for what's important to focus on and what is not (don't even start thinking about stat weights if you still keep messing up your burst phases) and help people advance faster. Any ideas and support in this effort would be greatly appreciated.
Thank you for your time,
Katsu.