Is there a "reasonable" percentile to aim for?
Posted: Fri Feb 02, 2018 5:08 pm
Hello,
with the overwhelming success of warcraftlogs and similar sites we can judge dps performance better than ever before. Not only are there enough parses to have a rough idea how much dps everyone else does, we can even filter alongside fight length, legendaries and item level brackets and so on. As a casual player, who likes to get better at the game, this system does reveal that some dps-affecting factors are not personal (fight length, encounter strategy, existence of other heavy AoE classes, proc luck, boss mechanics etc.) or are brought in artificially (padding, supporting a parsing player). Even the averaged item level is a source of potential distortion as weapon level has a much bigger impact than any other slot (taking higher, but not optimal pieces may result in heavy drops at the percentile while total ranking may still rise).
Looking at these factors its not always clear how much of a low ranking/percentile is due to wrong playstyle. Taking these uncertainties into account, what rank/bracket do you regard a solid performance ("Well this fight went good, I don't need to improve more on this one.")?
Personally I was aiming at around 75 percentile, less seemed to lenient, more may be to harsh regarding non-personal dps factors. But how much of a toons dps is really just the player behind it? Estimates? Can anybody, with any legendaries and any gear level composition with any viable boss tactics achieve 50/75/90 percentile? (not talking about top 300-500 or higher)
Q.
with the overwhelming success of warcraftlogs and similar sites we can judge dps performance better than ever before. Not only are there enough parses to have a rough idea how much dps everyone else does, we can even filter alongside fight length, legendaries and item level brackets and so on. As a casual player, who likes to get better at the game, this system does reveal that some dps-affecting factors are not personal (fight length, encounter strategy, existence of other heavy AoE classes, proc luck, boss mechanics etc.) or are brought in artificially (padding, supporting a parsing player). Even the averaged item level is a source of potential distortion as weapon level has a much bigger impact than any other slot (taking higher, but not optimal pieces may result in heavy drops at the percentile while total ranking may still rise).
Looking at these factors its not always clear how much of a low ranking/percentile is due to wrong playstyle. Taking these uncertainties into account, what rank/bracket do you regard a solid performance ("Well this fight went good, I don't need to improve more on this one.")?
Personally I was aiming at around 75 percentile, less seemed to lenient, more may be to harsh regarding non-personal dps factors. But how much of a toons dps is really just the player behind it? Estimates? Can anybody, with any legendaries and any gear level composition with any viable boss tactics achieve 50/75/90 percentile? (not talking about top 300-500 or higher)
Q.