SimCraft, accurate?!
Posted: Tue Jun 17, 2014 6:55 pm
Yes, indeed! Thanks to some of our brilliant contributors and one of our lovely global moderators the Simulationcraft module for us mages is once again completely functional!
This consists of two things; first of all making sure that the module itself works as intended, which means that spells and activities behave in the same way as they would in the actual game. In addition to this, the APL(Action Priority Lists) have been updated to reflect true gameplay behaviour. This means that the 'sim' plays as 'we' play and can once again be used for theorycrafting purposes.
Before entering the juicy details of what has already been done with the restored SimC I'd like to thank Komma and Frosted for their brilliant work. I am sure that they have additional people to thank but I will leave that to them.
They have, however, been so kind to present some research done with SimC:
Arcane: http://altered-time.com/forum/viewtopic.php?f=3&t=202" target="_blank
Fire: http://altered-time.com/forum/viewtopic.php?f=4&t=196" target="_blank
Frost: http://altered-time.com/forum/viewtopic.php?f=5&t=197" target="_blank
I am glad that, in its short existence, Altered Time is already home to amazing projects such as these, and I invite you all to take part in them!
Your Altered Time staff(With 3 yellow sockets)
This consists of two things; first of all making sure that the module itself works as intended, which means that spells and activities behave in the same way as they would in the actual game. In addition to this, the APL(Action Priority Lists) have been updated to reflect true gameplay behaviour. This means that the 'sim' plays as 'we' play and can once again be used for theorycrafting purposes.
Before entering the juicy details of what has already been done with the restored SimC I'd like to thank Komma and Frosted for their brilliant work. I am sure that they have additional people to thank but I will leave that to them.
They have, however, been so kind to present some research done with SimC:
Arcane: http://altered-time.com/forum/viewtopic.php?f=3&t=202" target="_blank
Fire: http://altered-time.com/forum/viewtopic.php?f=4&t=196" target="_blank
Frost: http://altered-time.com/forum/viewtopic.php?f=5&t=197" target="_blank
I am glad that, in its short existence, Altered Time is already home to amazing projects such as these, and I invite you all to take part in them!
Your Altered Time staff(With 3 yellow sockets)