Arcane trinket comparison [Updated 6.1]
- Wilderness
- Posts: 544
- Joined: Tue Jun 17, 2014 11:38 pm
Re: Arcane trinket comparison for Highmaul (Updated)
Tried again on my work computer (Win7) and had the same issues as at home (Win8.1), with both computer successfully running 603-21. I put in a ticket as suggested - is 603-22 still in an alpha/beta stage? I ask because 603-21 is the lateset one shown if you go to the main download page from SimC's homepage.Odd...I would open a ticket at their issue tracker, just to see if they might have answers: https://code.google.com/p/simulationcraft/issues/list" target="_blank
Make sure to include your OS version and any other relevant details!
I never had the 660 PVP trinket showing as highly as Chev has when I've run my own sims on prior versions, so I'm just trying to find out where that difference is since if its as good as suggested then I can get it back out of my bank.
Ashamanxx || <Good Talk> || 13/13M
Re: Arcane trinket comparison for Highmaul (Updated)
Yeah, apparently it's not just you guys. The unofficial 603-22 release is bugged somehow. We'll have to wait for an official release.
- Wilderness
- Posts: 544
- Joined: Tue Jun 17, 2014 11:38 pm
Re: Arcane trinket comparison for Highmaul (Updated)
The guy who responded to my ticket posted a new zip of 603-22 and it worked for me now. I'm still not seeing the same kind of results though - I tried simming my own character, as well as Komma just to see, and the PVP trinket is not showing nearly as high. Single-target fight, light movement, 10k iterations, 450 length, elite skill.
I know that stat weights change as you get gear and your stats change, which will affect how different pieces are better or worse for you, but I'm trying to figure out why the PVP one is listed so high in Chev's and not for my toon.
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The profile I used was:
I know that stat weights change as you get gear and your stats change, which will affect how different pieces are better or worse for you, but I'm trying to figure out why the PVP one is listed so high in Chev's and not for my toon.

The profile I used was:
Code: Select all
mage=Arcane_322
origin="http://www.askmrrobot.com/wow/player/us/greymane/ashamanxx"
level=100
race=human
role=spell
spec=arcane
professions=Engineering=700/Tailoring=700
talents=3211322
glyphs=57925/62210/63092/89749/115705/146659
head=vilebreath_mask,id=113596,bonus_id=567
neck=odyssian_choker,id=113833,bonus_id=566,enchant_id=5319
shoulder=slaughterhouse_spaulders,id=113609,bonus_id=567
chest=robes_of_necrotic_whispers,id=113655,bonus_id=564/566,gem_id=115812
waist=girdle_of_the_infected_mind,id=113656,bonus_id=40/562/567
legs=seacursed_leggings,id=113828,bonus_id=567
feet=destablized_sandals,id=113840,bonus_id=566
wrist=crystalwoven_bracers,id=113642,bonus_id=566
hands=meatmongers_gory_grips,id=113610,bonus_id=566
finger1=signet_of_crystalline_barrage,id=113651,bonus_id=566,enchant_id=5326
finger2=spellbound_solium_band_of_the_kirintor,id=118301,enchant_id=5326
trinket1=sandmans_pouch,id=112320,bonus_id=527/530
trinket2=shards_of_nothing,id=113835,bonus_id=567
back=rinnilas_regal_cloak,id=118810,enchant_id=5300
main_hand=rod_of_fel_nullification,id=113837,bonus_id=564/566,gem_id=115812,enchant_id=5384
off_hand=bileslingers_censer,id=113592,bonus_id=564/566,gem_id=115812
Ashamanxx || <Good Talk> || 13/13M
Re: Arcane trinket comparison for Highmaul (Updated)
Thanks for the update, am i missing something though? Where would H-Runestone and H-Shards be?
Re: Arcane trinket comparison for Highmaul (Updated)
Thanks for pointing this out, I have found the issue. I had accidentially used the tournament version (http://www.wowhead.com/item=117936) rather than http://www.wowhead.com/item=115755 which despite having the same stats, must have a higher internal proc rate. I have corrected the item ID and re-run the sims. The OP has been updated.I know that stat weights change as you get gear and your stats change, which will affect how different pieces are better or worse for you, but I'm trying to figure out why the PVP one is listed so high in Chev's and not for my toon.
Apologies to all for giving misleading data.
- Wilderness
- Posts: 544
- Joined: Tue Jun 17, 2014 11:38 pm
Re: Arcane trinket comparison for Highmaul (Updated)
Ah, glad you were able to figure it out ... although I was hoping I was doing something wrong and I could pull my conquest trinket back out and have BiS 

Ashamanxx || <Good Talk> || 13/13M
Re: Arcane trinket comparison for Highmaul (Updated)
Hey Mates !
I've been reading this forum quite a while now and you guys really show acknowledge, gladly!
Could use many Informations, so thanks for your effort right away
However, luckily the PvP Insignia debate is now closed and corrected, by myself i was also wondering all the time...
But I have now another new question:
For me i have to chose between M-Shards + Nhc-Rune or M-Shards + 660 Insignia.
Sticking to the trinket-chart and my simdps profile the nhc-rune option would be slightly better.
But now i'm thinking about the new 690 leg-ring and it's proc...
perhaps the synergy between Insignia + ring proc would be a lot better, since due to the inner cds they should be proc almost in time together, so double-dipping should be an option ?
even on bl-pull it should be an enormous push ?!
what's your opinion ?
EDIT:
maybe it's possible to run the same sim from chev with only the new 690 ring instead ?
I've been reading this forum quite a while now and you guys really show acknowledge, gladly!
Could use many Informations, so thanks for your effort right away

However, luckily the PvP Insignia debate is now closed and corrected, by myself i was also wondering all the time...
But I have now another new question:
For me i have to chose between M-Shards + Nhc-Rune or M-Shards + 660 Insignia.
Sticking to the trinket-chart and my simdps profile the nhc-rune option would be slightly better.
But now i'm thinking about the new 690 leg-ring and it's proc...
perhaps the synergy between Insignia + ring proc would be a lot better, since due to the inner cds they should be proc almost in time together, so double-dipping should be an option ?
even on bl-pull it should be an enormous push ?!
what's your opinion ?
EDIT:
maybe it's possible to run the same sim from chev with only the new 690 ring instead ?
- Wilderness
- Posts: 544
- Joined: Tue Jun 17, 2014 11:38 pm
Re: Arcane trinket comparison for Highmaul (Updated)
I think people sometimes focus too much on stacking CDs/trinkets/etc - obviously there are gains to stacking things, but that usually doesn't make them incredibly OP together in most cases.
I'm not sure what gear Chev's profile has, but the profile that I ran a couple posts above has the 690 ring - I didn't include the normal runestone as my DMC trinket is better but I re-ran it with just your trinkets and the normal runestone still comes out better than the PVP trinket.
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I'm not sure what gear Chev's profile has, but the profile that I ran a couple posts above has the 690 ring - I didn't include the normal runestone as my DMC trinket is better but I re-ran it with just your trinkets and the normal runestone still comes out better than the PVP trinket.

Ashamanxx || <Good Talk> || 13/13M
Re: Arcane trinket comparison for Highmaul (Updated)
I think this thread needs an update, and the single target chart needs to be a little bigger to be readable!
Re: Arcane trinket comparison for Highmaul (Updated)
I will do. I have been quite busy of late so I haven't had a chance to update things since the Haste change. I have also decided I am going to update everything to include Blackrock gear as people will want to start planning for that (if they haven't already).
Re: Arcane trinket comparison for Highmaul (Updated)
The OP has been updated. Now includes that Blackrock trinkets as the BR raid is not to far off.
Re: Arcane trinket comparison for Highmaul (Updated)
Odd...there are some combinations of using the same trinket from different difficulties. Can you use the updated script from http://altered-time.com/forum/viewtopic.php?f=2&t=762" target="_blank to regenerate your trinket combinations?
It should shorten the chart by a little bit.

Re: Arcane trinket comparison for Highmaul (Updated)
I did. I will find them manually and re-run. 

Re: Arcane trinket comparison for Highmaul (Updated)
That's weird. If the script works correctly it should filter out combinations that use the same item ID. Can you send me the script you used, including the list of trinkets?
Re: Arcane trinket comparison for Highmaul (Updated)
I have updated the list again to remove the duplicates and I have PM'ed you the code I ran.
- tannymazinni
- Posts: 2
- Joined: Sun Jan 18, 2015 7:54 am
Re: Arcane trinket comparison for Highmaul (Updated)
any thoughts on how will this new trinket ( http://ptr.wowhead.com/item=122604/stone-of-fire" target="_blank ) work for arcane mages in the future? pretty strong trinket even for frost i think?. and http://ptr.wowhead.com/item=122543/powe ... lled-tarot" target="_blank can help us get 4/4 DMF
Re: Arcane trinket comparison for Highmaul (Updated)
I have just seen those and I was like "FML, I have just spent 6 hours running Sims and you announce another trinket and another upgrade for Sandman's".
The Alch. trinket looks like it will be really good for Arcane, I will need to wait for the two trinkets to be built into SimC before I can include them in the list, but that normally doesn't take too long.
The Alch. trinket looks like it will be really good for Arcane, I will need to wait for the two trinkets to be built into SimC before I can include them in the list, but that normally doesn't take too long.
Re: Arcane trinket comparison for Highmaul (Updated)
Yeah the Alch Trinket looks good, but without the ICD it's hard to know..
It can be really good with a 65 ICD as Foundry's trinkets, or really bad with a 115 ICD.
Someone on PTRs can confirm ?
It can be really good with a 65 ICD as Foundry's trinkets, or really bad with a 115 ICD.
Someone on PTRs can confirm ?
- DocileCraig
- Posts: 29
- Joined: Wed Jul 09, 2014 6:15 am
Re: Arcane trinket comparison for Highmaul (Updated)
I'm already feeling forced to switch to alchemy for that trinket, even though it's not even available yet. as good as it looks, I'm actually hoping it's bad so that I don't have to change professions over a single item that will be replaced in mythic raiding. (more than likely)
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