Arcane trinket comparison [Updated 6.1]

Guides and discussions of all things specific to the Mana Adepts of Azeroth.
Solodem
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Solodem Wed Jan 07, 2015 3:24 pm

The new version in the link from Komma crashes for me aswell
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Wilderness
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Wilderness Wed Jan 07, 2015 5:47 pm

Odd...I would open a ticket at their issue tracker, just to see if they might have answers: https://code.google.com/p/simulationcraft/issues/list" target="_blank

Make sure to include your OS version and any other relevant details!
Tried again on my work computer (Win7) and had the same issues as at home (Win8.1), with both computer successfully running 603-21. I put in a ticket as suggested - is 603-22 still in an alpha/beta stage? I ask because 603-21 is the lateset one shown if you go to the main download page from SimC's homepage.

I never had the 660 PVP trinket showing as highly as Chev has when I've run my own sims on prior versions, so I'm just trying to find out where that difference is since if its as good as suggested then I can get it back out of my bank.
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Komma
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Komma Wed Jan 07, 2015 7:11 pm

Yeah, apparently it's not just you guys. The unofficial 603-22 release is bugged somehow. We'll have to wait for an official release.
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Wilderness
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Wilderness Thu Jan 08, 2015 1:29 am

The guy who responded to my ticket posted a new zip of 603-22 and it worked for me now. I'm still not seeing the same kind of results though - I tried simming my own character, as well as Komma just to see, and the PVP trinket is not showing nearly as high. Single-target fight, light movement, 10k iterations, 450 length, elite skill.

I know that stat weights change as you get gear and your stats change, which will affect how different pieces are better or worse for you, but I'm trying to figure out why the PVP one is listed so high in Chev's and not for my toon.

Image

The profile I used was:

Code: Select all

mage=Arcane_322 origin="http://www.askmrrobot.com/wow/player/us/greymane/ashamanxx" level=100 race=human role=spell spec=arcane professions=Engineering=700/Tailoring=700 talents=3211322 glyphs=57925/62210/63092/89749/115705/146659 head=vilebreath_mask,id=113596,bonus_id=567 neck=odyssian_choker,id=113833,bonus_id=566,enchant_id=5319 shoulder=slaughterhouse_spaulders,id=113609,bonus_id=567 chest=robes_of_necrotic_whispers,id=113655,bonus_id=564/566,gem_id=115812 waist=girdle_of_the_infected_mind,id=113656,bonus_id=40/562/567 legs=seacursed_leggings,id=113828,bonus_id=567 feet=destablized_sandals,id=113840,bonus_id=566 wrist=crystalwoven_bracers,id=113642,bonus_id=566 hands=meatmongers_gory_grips,id=113610,bonus_id=566 finger1=signet_of_crystalline_barrage,id=113651,bonus_id=566,enchant_id=5326 finger2=spellbound_solium_band_of_the_kirintor,id=118301,enchant_id=5326 trinket1=sandmans_pouch,id=112320,bonus_id=527/530 trinket2=shards_of_nothing,id=113835,bonus_id=567 back=rinnilas_regal_cloak,id=118810,enchant_id=5300 main_hand=rod_of_fel_nullification,id=113837,bonus_id=564/566,gem_id=115812,enchant_id=5384 off_hand=bileslingers_censer,id=113592,bonus_id=564/566,gem_id=115812
Ashamanxx || <Good Talk> || 13/13M
Safonz
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Safonz Thu Jan 08, 2015 4:34 am

Thanks for the update, am i missing something though? Where would H-Runestone and H-Shards be?
Chev
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Chev Thu Jan 08, 2015 12:41 pm

I know that stat weights change as you get gear and your stats change, which will affect how different pieces are better or worse for you, but I'm trying to figure out why the PVP one is listed so high in Chev's and not for my toon.
Thanks for pointing this out, I have found the issue. I had accidentially used the tournament version (http://www.wowhead.com/item=117936) rather than http://www.wowhead.com/item=115755 which despite having the same stats, must have a higher internal proc rate. I have corrected the item ID and re-run the sims. The OP has been updated.

Apologies to all for giving misleading data.
Wilderness
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Wilderness Thu Jan 08, 2015 3:12 pm

Ah, glad you were able to figure it out ... although I was hoping I was doing something wrong and I could pull my conquest trinket back out and have BiS :D
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Alrua
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Alrua Thu Jan 08, 2015 5:22 pm

Hey Mates !
I've been reading this forum quite a while now and you guys really show acknowledge, gladly!
Could use many Informations, so thanks for your effort right away :)

However, luckily the PvP Insignia debate is now closed and corrected, by myself i was also wondering all the time...

But I have now another new question:

For me i have to chose between M-Shards + Nhc-Rune or M-Shards + 660 Insignia.
Sticking to the trinket-chart and my simdps profile the nhc-rune option would be slightly better.

But now i'm thinking about the new 690 leg-ring and it's proc...
perhaps the synergy between Insignia + ring proc would be a lot better, since due to the inner cds they should be proc almost in time together, so double-dipping should be an option ?

even on bl-pull it should be an enormous push ?!

what's your opinion ?

EDIT:
maybe it's possible to run the same sim from chev with only the new 690 ring instead ?
Wilderness
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Wilderness Thu Jan 08, 2015 5:50 pm

I think people sometimes focus too much on stacking CDs/trinkets/etc - obviously there are gains to stacking things, but that usually doesn't make them incredibly OP together in most cases.

I'm not sure what gear Chev's profile has, but the profile that I ran a couple posts above has the 690 ring - I didn't include the normal runestone as my DMC trinket is better but I re-ran it with just your trinkets and the normal runestone still comes out better than the PVP trinket.

Image
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Komma
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Komma Sat Jan 17, 2015 6:54 am

I think this thread needs an update, and the single target chart needs to be a little bigger to be readable!
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Chev
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Chev Sat Jan 17, 2015 10:26 am

I will do. I have been quite busy of late so I haven't had a chance to update things since the Haste change. I have also decided I am going to update everything to include Blackrock gear as people will want to start planning for that (if they haven't already).
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Chev Sat Jan 17, 2015 7:01 pm

The OP has been updated. Now includes that Blackrock trinkets as the BR raid is not to far off.
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Komma
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Komma Sat Jan 17, 2015 8:51 pm

Odd...there are some combinations of using the same trinket from different difficulties. Can you use the updated script from http://altered-time.com/forum/viewtopic.php?f=2&t=762" target="_blank to regenerate your trinket combinations? :D It should shorten the chart by a little bit.
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Chev
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Chev Sat Jan 17, 2015 8:54 pm

I did. I will find them manually and re-run. :(
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Komma
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Komma Sat Jan 17, 2015 9:10 pm

That's weird. If the script works correctly it should filter out combinations that use the same item ID. Can you send me the script you used, including the list of trinkets?
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Chev
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Chev Sat Jan 17, 2015 11:11 pm

I have updated the list again to remove the duplicates and I have PM'ed you the code I ran.
tannymazinni
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby tannymazinni Sun Jan 18, 2015 8:00 am

any thoughts on how will this new trinket ( http://ptr.wowhead.com/item=122604/stone-of-fire" target="_blank ) work for arcane mages in the future? pretty strong trinket even for frost i think?. and http://ptr.wowhead.com/item=122543/powe ... lled-tarot" target="_blank can help us get 4/4 DMF
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Chev Sun Jan 18, 2015 11:57 am

I have just seen those and I was like "FML, I have just spent 6 hours running Sims and you announce another trinket and another upgrade for Sandman's".

The Alch. trinket looks like it will be really good for Arcane, I will need to wait for the two trinkets to be built into SimC before I can include them in the list, but that normally doesn't take too long.
Gourdin
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby Gourdin Mon Jan 19, 2015 3:06 pm

Yeah the Alch Trinket looks good, but without the ICD it's hard to know..

It can be really good with a 65 ICD as Foundry's trinkets, or really bad with a 115 ICD.
Someone on PTRs can confirm ?
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DocileCraig
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Re: Arcane trinket comparison for Highmaul (Updated)

Unread postby DocileCraig Thu Jan 22, 2015 5:45 pm

I'm already feeling forced to switch to alchemy for that trinket, even though it's not even available yet. as good as it looks, I'm actually hoping it's bad so that I don't have to change professions over a single item that will be replaced in mythic raiding. (more than likely)

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