Evocation optimisation
Posted: Fri Mar 20, 2015 6:20 pm
The public concensus is to Evocation at 50% mana. This may sim the highest in general but I feel important factors are being missed out.
If you look at the top gruul mythic logs right now, you'll see three different styles of using Evocation
1) Those who try to generally try to burn down to 40-50% mana, Evocate as usual. Max mana in 1-2 ticks depending on haste buffs/procs (timewarp/trinket)
2) Those who try to only ever need 1 tick of mana to reach full. You'll see they Evocate nearly always at 60-65%(timewarp; ~70%notimewarp) to achieve this
3) Those who try to maximise mana gain from two ticks of Evocation always - trying to munch as least mana as possible. This basically means Evocation@50%; however, they will go as low as ~30% when Hastetrinket+time warp is active, to reach full in 2 ticks; or ~40% when only a haste trinket is active. Else, 50% with no haste procs active
So. There seems to be a breaking in concensus here. I notice many top players decide to only Evocation at 60-70%. Others use the 50% rule.
Things to consider:
-If you always just stick to Evo only at 50% regardless of procs, you'll find that sometimes your first Evocation tick will take you to around ~83% mana. At least, in my gear, this is the case, when I have a haste trinket proc, but no time warp. When this happens, we still want to wait for the second tick, but we're still gaining much more mana than is required to reach full. i.e. we're munching mana, and it would have been more DPS to do an extra Arcane Blast and go to ~40% instead, thus making full use of two Evocate ticks
-1 tick vs 2 tick evocation is basically a question of whether 2(3?) more 4AC Arcane Blasts in a burn phase is more/less overall damage than not having to wait for an extra mana tick with Evocation
Question 1) Is 1-tick Evocation better or worse than 2 tick Evocation(evo@~50%)?
Things to keep in mind for this question: I'm not sure that the current sims of Evo@x% are accurate if they are using Evocate at a fixed percentage regardless of whether haste procs/buffs are active (specifically time warp); since a lot of mana would be wasted, whereas it wouldn't be outside of timewarp/trinkets.
If someone could make a priority system for Evocation in simulations, we would be able to answer this question. For example, it would be nice to compare:
1-tick-for-full/nearfull-mana sim:
Timewarp active - yes - Evocation at 60-65%
Timewarp active - no - Evocation at ~70-75%
2-tick-for-full-nearfull-mana sim:
Timewarp active - yes - Evocation at X(30-35%?)% (pretty sure this reaches full mana in 2 ticks with TW, depending on gear)
Timewarp active - no - Evocation at 50%
Summary: to properly model and test which mana % sims better, we need to account for haste buffs. Obviously trinkets play a massive role too, but the above example is just to not complicate things.
Question 2) (Regardless of 1 or 2 tick Evocation), how much DPS is gained(if any) from adapting Evocation % to account for haste buffs/procs to avoid mana munching/wasting/overcapping?
To reiterate what I mean by this - if you cast Evocation at a fixed % regardless of your haste, you're going to waste a lot of mana when haste buffs kick in. Personal example:
-No trinketproc/timewarp - Evocation at 50% mana for full in 2 ticks
-Timewarp - evocation at ~35% mana for full in 2 ticks
-Timewarp+trinket up - evocation at ~30%(?) for full in 2 ticks
What this means: If you have TW+haste trinket up and Evocate at 50%, you're effectively missing out on 2-3 4AC Arcane blasts, since a lot of mana is munched in the second Evocation tick. Would those extra 4AC AB's be more DPS?
---
Note to people who might be scared that this is too complicated and don't think it's worth the effort: you literally only have to have a trinket weakaura if you have a Beastlord Darmac/Shards of nothing trinket, and from this can decide whether to burn an extra ~10% mana or not. That and, we always know that our first burn will end with Timewarp active, on fights where BL/TW is used on pull.
---
Examples of logs to support this thread:
Mythic Gruul
#1 DPS log: https://www.warcraftlogs.com/reports/G7 ... &spell=100" target="_blank
- Generally tries to burn to 50% mana. But notice that with time warp active, the first Evocation returns 56k mana in one tick, and then 26k mana from the second. Meaning, because of the extra haste from time warp, 30k mana (20%) was 'wasted' and he caps at 100% mana for a long time thereafter. Would he have gained more DPS by burning to 30% mana, to account for this mana gain? Hopefully this thread will tell us
Examples of 1-tick-evocation:
https://www.warcraftlogs.com/reports/wn ... &source=25" target="_blank
https://www.warcraftlogs.com/reports/jx ... 0&source=4" target="_blank
-Burning extra during Timewarp to make not waste the extra mana gain from haste. Roughly ~60% mana with time warp, ~70% mana without. But is this better than standard ~50% evo and 2 ticks?
---
Useful to know - in most logs:
- an Evocation tick with timewarp up is around 58k mana (37%)
- a normal evocation tick is around 38k mana (26%)
---
IMPORTANT - any changes in using Evocattion would still assume you don't burn for too long and desync your evocation. Hence only burning extra if timings allow for it. For this reason, I believe simulations would require a maximum cut-off point of ~25-30(?)seconds after starting a burn phase, in which Evocation must be forced, if the desired mana isn't reached yet (in order to prevent desyncing of Evocation for the next burn). Currently we use a simple rule of no Arcane missiles below 70% mana unless 3 charges to shorten the burn, but I believe a timer is better.
Thoughts? Need someone who is better at simcraft to help x_x I only know the basics
If you look at the top gruul mythic logs right now, you'll see three different styles of using Evocation
1) Those who try to generally try to burn down to 40-50% mana, Evocate as usual. Max mana in 1-2 ticks depending on haste buffs/procs (timewarp/trinket)
2) Those who try to only ever need 1 tick of mana to reach full. You'll see they Evocate nearly always at 60-65%(timewarp; ~70%notimewarp) to achieve this
3) Those who try to maximise mana gain from two ticks of Evocation always - trying to munch as least mana as possible. This basically means Evocation@50%; however, they will go as low as ~30% when Hastetrinket+time warp is active, to reach full in 2 ticks; or ~40% when only a haste trinket is active. Else, 50% with no haste procs active
So. There seems to be a breaking in concensus here. I notice many top players decide to only Evocation at 60-70%. Others use the 50% rule.
Things to consider:
-If you always just stick to Evo only at 50% regardless of procs, you'll find that sometimes your first Evocation tick will take you to around ~83% mana. At least, in my gear, this is the case, when I have a haste trinket proc, but no time warp. When this happens, we still want to wait for the second tick, but we're still gaining much more mana than is required to reach full. i.e. we're munching mana, and it would have been more DPS to do an extra Arcane Blast and go to ~40% instead, thus making full use of two Evocate ticks
-1 tick vs 2 tick evocation is basically a question of whether 2(3?) more 4AC Arcane Blasts in a burn phase is more/less overall damage than not having to wait for an extra mana tick with Evocation
Question 1) Is 1-tick Evocation better or worse than 2 tick Evocation(evo@~50%)?
Things to keep in mind for this question: I'm not sure that the current sims of Evo@x% are accurate if they are using Evocate at a fixed percentage regardless of whether haste procs/buffs are active (specifically time warp); since a lot of mana would be wasted, whereas it wouldn't be outside of timewarp/trinkets.
If someone could make a priority system for Evocation in simulations, we would be able to answer this question. For example, it would be nice to compare:
1-tick-for-full/nearfull-mana sim:
Timewarp active - yes - Evocation at 60-65%
Timewarp active - no - Evocation at ~70-75%
2-tick-for-full-nearfull-mana sim:
Timewarp active - yes - Evocation at X(30-35%?)% (pretty sure this reaches full mana in 2 ticks with TW, depending on gear)
Timewarp active - no - Evocation at 50%
Summary: to properly model and test which mana % sims better, we need to account for haste buffs. Obviously trinkets play a massive role too, but the above example is just to not complicate things.
Question 2) (Regardless of 1 or 2 tick Evocation), how much DPS is gained(if any) from adapting Evocation % to account for haste buffs/procs to avoid mana munching/wasting/overcapping?
To reiterate what I mean by this - if you cast Evocation at a fixed % regardless of your haste, you're going to waste a lot of mana when haste buffs kick in. Personal example:
-No trinketproc/timewarp - Evocation at 50% mana for full in 2 ticks
-Timewarp - evocation at ~35% mana for full in 2 ticks
-Timewarp+trinket up - evocation at ~30%(?) for full in 2 ticks
What this means: If you have TW+haste trinket up and Evocate at 50%, you're effectively missing out on 2-3 4AC Arcane blasts, since a lot of mana is munched in the second Evocation tick. Would those extra 4AC AB's be more DPS?
---
Note to people who might be scared that this is too complicated and don't think it's worth the effort: you literally only have to have a trinket weakaura if you have a Beastlord Darmac/Shards of nothing trinket, and from this can decide whether to burn an extra ~10% mana or not. That and, we always know that our first burn will end with Timewarp active, on fights where BL/TW is used on pull.
---
Examples of logs to support this thread:
Mythic Gruul
#1 DPS log: https://www.warcraftlogs.com/reports/G7 ... &spell=100" target="_blank
- Generally tries to burn to 50% mana. But notice that with time warp active, the first Evocation returns 56k mana in one tick, and then 26k mana from the second. Meaning, because of the extra haste from time warp, 30k mana (20%) was 'wasted' and he caps at 100% mana for a long time thereafter. Would he have gained more DPS by burning to 30% mana, to account for this mana gain? Hopefully this thread will tell us
Examples of 1-tick-evocation:
https://www.warcraftlogs.com/reports/wn ... &source=25" target="_blank
https://www.warcraftlogs.com/reports/jx ... 0&source=4" target="_blank
-Burning extra during Timewarp to make not waste the extra mana gain from haste. Roughly ~60% mana with time warp, ~70% mana without. But is this better than standard ~50% evo and 2 ticks?
---
Useful to know - in most logs:
- an Evocation tick with timewarp up is around 58k mana (37%)
- a normal evocation tick is around 38k mana (26%)
---
IMPORTANT - any changes in using Evocattion would still assume you don't burn for too long and desync your evocation. Hence only burning extra if timings allow for it. For this reason, I believe simulations would require a maximum cut-off point of ~25-30(?)seconds after starting a burn phase, in which Evocation must be forced, if the desired mana isn't reached yet (in order to prevent desyncing of Evocation for the next burn). Currently we use a simple rule of no Arcane missiles below 70% mana unless 3 charges to shorten the burn, but I believe a timer is better.
Thoughts? Need someone who is better at simcraft to help x_x I only know the basics