Nëlfy - Aerie Peak - US
akalittleman#1387
https://www.warcraftlogs.com/rankings/c ... 723/latest
https://www.youtube.com/channel/UCw-RRy ... IlHVbim0JQ
https://www.twitch.tv/a0kalittlema0n
https://twitter.com/NelfyNeonmoon
https://discord.gg/C9kPpHh
Updated: 2/14/2017
Frosted's Post on Trinkets, Sims, etc:
https://www.altered-time.com/forum/view ... f=3&t=2618
Binkenstein's Trinket Comparison Chart:
http://i.imgur.com/YC1iQaW.png
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Arcane Mage PvE 7.1.5 Guide Video
Mythic + Arcane Mage Tips Video
I Changes
II Introduction
III Overview
IV Talents
V Rotation
VI Stat Weights
VII Legendaries
VIII FAQ
4 x http://www.wowhead.com/spell=30451 -> Abarrage is no longer mana neutral
http://www.wowhead.com/spell=122293 is baseline for Arcane
Plenty of talent changes
http://www.wowhead.com/spell=5143s and http://www.wowhead.com/spell=157980 are the only spells that cost no mana, where http://www.wowhead.com/spell=30451 and http://www.wowhead.com/spell=1449 are both mana spenders. Each http://www.wowhead.com/spell=30451, http://www.wowhead.com/spell=1449, http://www.wowhead.com/spell=157980, http://www.wowhead.com/spell=114923, and http://www.wowhead.com/spell=153626 all have a 15% chance to proc a charge of http://www.wowhead.com/spell=5143 while http://www.wowhead.com/spell=30451 has a 30% chance.
http://www.wowhead.com/spell=205022: Provides 10% max mana and a passive attacking pet. Better for AoE and got significant QoL changes from 7.1
http://www.wowhead.com/spell=236628: This increases damage done by http://www.wowhead.com/spell=5143 by 12% for each charge of Arcane Charges you have. This further demands that you only cast http://www.wowhead.com/spell=5143 with 4 arcane charges.
http://www.wowhead.com/spell=205035: Has the potential to be great, just lacks direct damage output that http://www.wowhead.com/spell=205022 does. This brings back the idea of WoD Arcane when staying high on mana until burn phase rewards your conserve DPS. Also gets better on longer fights with T19 4 set.
tl:dr - Amplification is looking like the best talent for this tier by far.
Tier 30
http://www.wowhead.com/spell=212653: Great for mobility. I can't imagine not using this with all of our cast times and lack of instant cast spells. Great for kiting as well, helps our survive-ability through mobility. This is off the GCD as opposed to just having Blink
http://www.wowhead.com/spell=236457: Minimizes the possibility of dropping Evocation cast, and makes Arcane Missiles cast able while moving. Great for any fights with a knockback or heavy movement where you might not get a full evocation cast off while standing still.
http://www.wowhead.com/spell=235463: Great for defensive utility if mana is in excess. Typically won't be used for raiding as far as I can tell.
tl:dr - Use http://www.wowhead.com/spell=212653 or http://www.wowhead.com/spell=236457 depending on what you like and/or how you need them for specific encounters.
Tier 45
http://www.wowhead.com/spell=55342: Mediocre damage-wise, but a set and forget CD. Has a 2 minute CD which doesn't line up too well with other CDs we have. Great for taking aggro while questing.
http://www.wowhead.com/spell=116011: This is the min max talent of the tier. This grants the best ability to line up CDs/Trinkets, burst with mana, and deal the highest damage. Higher skill cap to stay in the rune the whole time, but provides a challenge and new skill cap to the class. (Does not snapshot, everything goes up or down the second you step in or out of the rune)
http://www.wowhead.com/spell=1463: Great for fights with high movement or if you're not too great at using http://www.wowhead.com/spell=116011. This talent makes it easier to DPS without having to time things perfectly to make sure you can use your http://www.wowhead.com/spell=116011 all the time. Great for casual raiders or those playing an alt.
tl:dr - http://www.wowhead.com/spell=116011 for Min/Max and highest DPS, http://www.wowhead.com/spell=1463 if you just can't bare to use http://www.wowhead.com/spell=116011 and you'll be fine.
Tier 60
http://www.wowhead.com/spell=157980: Procs Arcane Missiles, has a knockup which is good utility for M+, but outside of that not an amazing raiding DPS talent. Would be better if paired with Rhonin's Assaulting Armwraps.
http://www.wowhead.com/spell=205032: Allows you to use a barrage every now and then to cleave without losing ST damage by having to rebuild your arcane charges. This talent is great with the Mystic Kilt of the Rune Master. Not to mention this and PoM will be great for questing as a QoL improvement. Quickens the opener as well, which I particularly like.
http://www.wowhead.com/spell=205028: Great AoE/Cleave talent. Great for Mythic+. Great in fights where you will be cleaving for an extended period of time. Actually sims higher than CU in ST, which is a bit silly, but meh.
tl:dr - http://www.wowhead.com/spell=157980 if you need knockup for M+, http://www.wowhead.com/spell=205028 for laziness or lack of ability to use CU on CD, and http://www.wowhead.com/spell=205032 for control on extra movement speed on ST encounters, QoL improvement, and Kilt.
Tier 75
http://www.wowhead.com/spell=235711: This is great for M+ as a way to travel between mobs quicker, especially if you're running without Shimmer. The only helpful talent in this row for raiding.
http://www.wowhead.com/spell=113724: Great for PVP, not so great for raiding.
http://www.wowhead.com/spell=205036: Gives your another Frost Nova. More kiting in questing/pvp. Outside of that useless.
tl:dr: http://www.wowhead.com/spell=235711 The End.
Tier 90
http://www.wowhead.com/spell=114923: Only talent on this tier that procs Arcane Missiles, but not the best DPS outputting talent. Adds skill cap of keeping uptime 90%+ before it's really competitibe DPS-wise (not counting the AM procs it gives).
http://www.wowhead.com/spell=157976: Great passive for fights with a lot of target swapping which would make keeping up Erosion's 8% up the whole time difficult. Also probably the best 2 target cleave spell since we aren't wanting to Arcane Explosion until we get more targets since the AM proc chance of Arcane Blast is much higher.
http://www.wowhead.com/spell=205039: Best talent DPS-wise, just requires that you keep up the 8% buff as much as possible. On a fight like Il'gynoth this will be a terrible talent due to low 8% uptimes.
tl:dr - http://www.wowhead.com/spell=205039 unless target swapping then http://www.wowhead.com/spell=157976.
Tier 100:
http://www.wowhead.com/spell=155147: This is going to be our bread and butter talent of this tier. This helps to reduce mana during burst, and allow us to barrage less during our conserve phase. This talent will benefit greatest when paired with on-use trinkets, ring, necks, and will require much less mastery than any other build due to minimal use of mana comparatively.
http://www.wowhead.com/spell=234302: You will get more Arcane Blast casts off quicker with this talent. This would introduce another type of build that would require more mana overall than Overpowered. This has yet to be proven how well/bad this talent is with the right legendaries, but legendaries that comes to mind that would work well with this talent are Mystic Kilt, Rhonin's Bracers, and Gravity Spiral. This might also benefit from anything that gives AM procs since that will lower Evocations CD quicker as well as your more frequent Arcane Blasts.
http://www.wowhead.com/spell=153626: This talent has proven well in high consistent AoE situations (Skorpyron, Botanist, Spellblade, Tichondrius) and some people prefer it for M+ (especially for Skittish). Some top logs have AO used on some of these fights even on Mythic.
Artifact:
http://www.wowhead.com/spell=210726
This spell does great AoE/Cleave damage, should always be used in conjunction with http://www.wowhead.com/spell=116011, and preferrably if any AoE or Cleave is coming. It lines up with http://www.wowhead.com/spell=12042 every other use, and there should always be a http://www.wowhead.com/spell=116011 up when the time comes to use this.
Artifact Trait Chart:
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Talent Combinations:
Single Target
http://www.wowhead.com/spell=198923 - http://www.wowhead.com/spell=236457 - http://www.wowhead.com/spell=116011 - http://www.wowhead.com/spell=205028 - http://www.wowhead.com/spell=235711 - http://www.wowhead.com/spell=205039 - http://www.wowhead.com/spell=155147
Dungeon/AoE Build
http://www.wowhead.com/spell=198923 - http://www.wowhead.com/spell=236457 - http://www.wowhead.com/spell=116011 - http://www.wowhead.com/spell=205028 - http://www.wowhead.com/spell=235711 - http://www.wowhead.com/spell=205039 - http://www.wowhead.com/spell=155147/http://www.wowhead.com/spell=153626
V - Rotation
Opener:
Prepot (http://www.wowhead.com/item=127843) While remembering that distance is important here
Precast http://www.wowhead.com/spell=210726
http://www.wowhead.com/spell=205032
http://www.wowhead.com/spell=30451 to 4 http://www.wowhead.com/resource=16 if no CU
http://www.wowhead.com/spell=116011
http://www.wowhead.com/spell=12042
http://www.wowhead.com/spell=205025
http://www.wowhead.com/spell=30451 x 2
Use http://www.wowhead.com/spell=5143 if you have at least 2 charges
http://www.wowhead.com/spell=30451
***Without http://www.wowhead.com/spell=205032 you will precast http://www.wowhead.com/spell=30451 then continue to 4 http://www.wowhead.com/resource=16 and follow that with http://www.wowhead.com/spell=210726. This will also be a preferred use as well if you have the Mystic Kilt because you'll want to begin burn and near the end you'll barrage and Charged Up to gain back any mana you might've spent during our Arcane Power.
The opener would change in this manner:
Prepot (http://www.wowhead.com/item=127843) While remembering that distance is important here
Precast http://www.wowhead.com/spell=30451
http://www.wowhead.com/spell=30451 to 4 http://www.wowhead.com/resource=16
http://www.wowhead.com/spell=210726
http://www.wowhead.com/spell=116011
http://www.wowhead.com/spell=12042
http://www.wowhead.com/spell=205025
http://www.wowhead.com/spell=30451 x 2
Use http://www.wowhead.com/spell=5143 if you have at least 2 charges
http://www.wowhead.com/spell=30451
ST Rotation:
There are two parts of our rotation, Burn and Conserve.
Burn Phase:
This consists of having Arcane Power, http://www.wowhead.com/spell=116011, and/or Mark of Aluneth off cooldown
In this phase you will always start with this priority
Start with 4 http://www.wowhead.com/resource=16
Refresh http://www.wowhead.com/spell=114923
http://www.wowhead.com/spell=210726 (if off CD)
http://www.wowhead.com/spell=116011
http://www.wowhead.com/spell=12042 (if off CD)
http://www.wowhead.com/spell=157980 (if off CD, but don't hold for burn)
http://www.wowhead.com/spell=5143if you have procs
http://www.wowhead.com/spell=30451(http://www.wowhead.com/spell=1449if 2 or more targets)
Since http://www.wowhead.com/spell=210726, http://www.wowhead.com/spell=12042, and http://www.wowhead.com/spell=116011 all have different CDs you'll have moments where you can't use all three at once, therefore adapt to the situation.
Conserve Phase:
The goal of the conserve rotation is to be able to time your evocation to have mana to sub 10% right before Evocation comes off CD.
There is no goal of staying as a certain % of mana during this phase since that was removed in WoD. How much mana you're hovering at will depend how soon or how late you need to begin burning your mana.
The basic conserve rotation is this:
http://www.wowhead.com/spell=157980 on CD
Build up to 4 http://www.wowhead.com/resource=16
Refresh http://www.wowhead.com/spell=114923 if talented
Burn any http://www.wowhead.com/spell=5143 procs
http://www.wowhead.com/spell=44425
AoE Rotation is the exact same things as both the burn and conserve rotations except that you replace http://www.wowhead.com/spell=30451 with http://www.wowhead.com/spell=1449.Continuing to http://www.wowhead.com/spell=1449 when you have less than 5 targets instead of spending your http://www.wowhead.com/spell=5143 charges will output less overall damage.
How to parse as an Arcane Mage:
Arcane Explosion
Knowing how to line up mana and AP with AoE phases and/or AoE as much as possible and correctly in encounters is going to be the main way you'll parse as an arcane mage.
Make sure Evocation is on CD for as many seconds as you can during the encounter.
Arcane Power burst phase is correct and not done off your RoP or during movement.
The obvious: 2 potions, lining up CDs / Hero, not holding CDs, and 95+% activity time (Always Be Casting = ABC)
Int > Crit > Haste > Vers > Mastery
Is what I would suggest for stat priorities with a relative balance something close to this:
30% crit, 18% haste, 4% vers, 30% mastery
Once again, I highly discourage blindly following anyones %'s or stat weights, this will change depending on legedaries, I don't think you should be asking these questions and don't want to answer them. I DO however encourage you to understand what each stat does, ask more specific questions about them, and have a general theory as to what you think is best.
The real answer is stop blaming your bad DPS on your stat weights and practice raiding some more.
Information on how to Sim yourself: FinalBossTV:https://www.youtube.com/watch?v=kPvjkW0ZkxM
Lexi of Method: https://www.youtube.com/watch?v=V8XatwSqe7Q
The effect on our rotation from this legendary is merely a longer burn phase, which keeps us in the burn phase longer. You will want to watch for the buff after Arcane Missile casts to make sure not to cast another Arcane Missiles when you have a free Arcane Blast. This is mostly a ST legendary and synergizes very well with e 2/4 set from Nighthold.
Mystic Kilt of the Rune Master:
One way to use the pants is to continue with your normal rotation, but burn further down after you evocate since you will build mana back up with barrage.
Another way is to use Charged Up talent over Supernova. This results in the ability to rapidly gain mana 2 times inbetween evocations. You can barrage > CU > barrage > ABx4 > barrage and quickly gain a solid 40% mana back, and then do the same thing later when it comes off CD again. This also gives a slightly better opener as well: Precast MoA > CU > RoP > AP > AB/AM > continue.
Gravity Spiral:
This grants you an extra charge of Evocation which allows the first use to start it's cool down while you still have another charge of evocation. This doesn't really alter your rotation very much but it does encourage burning mana ASAP on the pull when you have both charges. This also synergizes very well with the 4 piece bonus from Nighthold.
A: AM during AP is a DPS gain, however I recommend only spending your AMs during AP if you have RoP up, otherwise (during the last few seconds of AP) save the AM procs for a second RoP after that burn if that applies.
Q: Is it a DPS gain to bank http://www.wowhead.com/spell=5143procs for Touch of the Magi?
A: It hasn't been shown to be a DPS increase through sims (granted I didn't do them and didn't research to make sure it was correct), so the correct answer is to say no. Personally I don't think there is anything wrong with it if using http://www.wowhead.com/spell=205022 instead of http://www.wowhead.com/spell=205035, just never lose an http://www.wowhead.com/spell=5143proc or its definitely a DPS loss. Just think of it as a random DPS boost when you get TotM not something like a trinket proc that you wanna take advantage of.
Q: Does Arcane compete with Fire/Frost in raiding/M+?
A: Arcane is the most versatile atm. Fire is a tad bit better in M+, and Frost is better in Single Target and 2 Target cleave, where Arcane is above average at all of them but not hands down better than any by a large margin, where both fire and frost have larger weaknesses. Our advantage is we don't need to swap talents to AoE, ST, or Cleave effectively, where others definitely do.
Q: Are the new pots going to be better that Deadly Grace potions?
A: Yes and No, DG pots are better to use during heroism, but Potions of Prolonged Power pull ahead when in AoE situations.
Q: Is it better to sync RoP, MoA, AP, PoM or use them together on CD?
A: See the below resources for more info since this isn't a yes or no answer, but my answer is there is a 2k difference in a sim, but as well as what the other graphic shows, your knowledge of fight length, encounter, add spawns, DPS checks, etc will be a better guide to whether you should sync or desync your abilities. If you need to burst down an add and are a few seconds off, burn your PoM outside of AP to kill it, etc.
TL:DR: If you don't really care all that much just sync them together or use them on CD, it doesn't matter all that much.
Resources for Guide: