Temporal Flux / Amplification
Overpowered / Amplification
Arcane Orb / Erosion / Amplification
Overpowered / Erosion / Arcane Familiar
Discuss, I'll update it with my feelings on the talents a bit later
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Completely agree here and I think this is why Erosion will be best for most builds TBH, after recording those videos I thought "Man the AM Proc chance from NT isn't really worth it in any build"where UM is better for pure AB spam, it does nothing for your AMs, so for that i think Erosion might pull ahead (also considering Amp talent).
Since when? Am proc chance is still > ALLCompletely agree here and I think this is why Erosion will be best for most builds TBH, after recording those videos I thought "Man the AM Proc chance from NT isn't really worth it in any build"where UM is better for pure AB spam, it does nothing for your AMs, so for that i think Erosion might pull ahead (also considering Amp talent).
Not sure what you are trying to say other than what we are saying here. With the new Amp talent , the nerf to NT (both nerfs, its base damage and the removal of quickening) makes Erosion that much better than NT.Since when? Am proc chance is still > ALLCompletely agree here and I think this is why Erosion will be best for most builds TBH, after recording those videos I thought "Man the AM Proc chance from NT isn't really worth it in any build"where UM is better for pure AB spam, it does nothing for your AMs, so for that i think Erosion might pull ahead (also considering Amp talent).
I can definitely agree that Erosion will require maintenance. It's a smidge less demanding than that of quickening though. Wherein it degrades as you let it fall off, as opposed to instantly disappearing. I still need to do testing (time permitting since life is super busy right now), with Unstable Magic. I would assume, if it's a fight where mobility is a key factor or multiple mobs are at hand, then UM might be better suited.I think one of the big flaws being missed out on Erosion is up time problems and its ineffectiveness in swapping. Erosion requires consistent globals to maintain, meaning heavy movement and constant swapping could be problematic.
Ronark, I think you're missing the point though. We're looking into and trying to investigate the strengths and weaknesses of the Arcane Mage. It's a class-spec combination that we're all very fond of and care very much for. So saying to just switch to another spec for a singular fight defeats what we're aiming for.Chances are if it was a strict 2-3 target/Council fight, you'd be better off going Frost o maybe Fire. If you were to stick to strictly Arcane, you might end up in a scenario where you could combo Orb and SN, and use them once stacks are falling off. Mark works as well as TotM, but those have longer/random CDs.
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