Fire mage guide for 6.2 by Dutchmagoz!

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Fire mage guide for 6.2 by Dutchmagoz!

Unread postby Dutchmagoz Sun Jan 25, 2015 11:32 am

WoD Fire Mage Guide for 6.2
[/b]
Last updated: 21st of June, 2015.
Learn everything you need to know about fire mages in raiding!


Table of contents:
1. Introduction
2. Overview of the spec.
3. Talents and Glyphs
4. Rotation
5. Gearing
Click any of the links above to go to that section in the guide.
Introduction:
Welcome to my guide to fire! This guide will tell you all you need to know about playing fire in a mythic raiding environment.

This guide is aimed at all levels of PvE play. I tried to keep it short and concise, but at the top of each section there will be a "tl;dr" for the people who just want a quick summary of what to do / pick, followed by a more detailed explanation under it.

If you got any questions or suggestions feel free to post them below! Also any discussion of any possible mistakes I made or if you think something else may work better please tell. I've done my research on everything I wrote here, but there's always the possibility for mistakes.
Overview of the spec:
The fire spec is a spec mostly build around critical hits. Getting two critical hits in a row will grant you a http://www.wowhead.com/spell=11366/pyroblast" target="_blank proc, which is a hard hitting spell which also leaves a big DoT. To help getting multiple crits in a row, fire uses http://www.wowhead.com/spell=108853/inferno-blast" target="_blank which is a guaranteed crit. The spell casted for most of the fight is http://www.wowhead.com/spell=133/fireball" target="_blank.

Fire has another built in dot in the form of its mastery (http://www.wowhead.com/spell=12846/mastery-ignite" target="_blank) which interacts with its biggest cooldown, http://www.wowhead.com/spell=11129/combustion" target="_blank, which is a very strong dot based around your ignite.

Fire gets a lot of "free" crit!
- 15% extra crit from http://www.wowhead.com/spell=165357/incineration" target="_blank
- baseline crit via http://www.wowhead.com/spell=30482/molten-armor" target="_blank
- 1.3 modifier on the main nukes thanks to http://www.wowhead.com/spell=117216/critical-mass" target="_blank.
- Bad luck prevention incase your fireball just won't crit via http://www.wowhead.com/spell=157642/enh ... rotechnics" target="_blank

Cons and pros:
Cons:
- Very reliant on getting critical strikes.
- A lot of the damage is delayed, which may be an issue for quickly killing adds. (pyroblast dot, mastery, combustion being a DoT)

Pros:
- Very good AoE DPS and cleave DPS
- Gains single target DPS from doing cleave damage
- Quite mobile for a caster in WoD
Talents and glyphs:
Image
Tldr:
Single target: Ice floes + blast wave + rune of power + prismatic crystal.
AoE/Cleave: Living bomb instead of blast wave.
Replace Rune of Power with incanter's flow on high movement.
Other talents are personal preference.


This part of the guide assumes you know what the talents do, and I'll just go over what's good and bad about every talent. If you don't know what each talent does, mouseover the tooltips.

Tier 15:
Image
tldr: pick ice floes.

http://www.wowhead.com/spell=157913/evanesce" target="_blank is only good for very specific bosses. It blocks only targetted abilities and not ground effects.
http://www.wowhead.com/spell=108843/blazing-speed" target="_blank is not used for fire unless a specific boss fight requires it. Think of having to get to a specific part of the room very fast. In general it's better to just blink though.
http://www.wowhead.com/spell=108839/ice-floes" target="_blank is the go-to talent for fire. It lets you cast on the move and can be used mid cast, making it extremely strong since you can simply activate it when something lands on you and move out of it. Make sure to bind it to something comfortable like a mouse key.

Level 30:
Image
Tldr: pick whatever you prefer

http://www.wowhead.com/spell=108978/alter-time" target="_blank is very strong on specific bosses. Activate it right before a hard hitting ability lands, and then reactivate it straight after to heal back to full. Also off the GCD.
http://www.wowhead.com/spell=140468/flameglow" target="_blank is convenient because it doesn't require you to do anything and just reduces the damage you take a little. Not very good unless there's a lot of constant damage going on.
http://www.wowhead.com/spell=11426/ice-barrier" target="_blank increases your max hp pool, making it good to stop you from dying to things that are more damage than your max hp in damage. Sadly on the gcd so it is a dps loss. This is my preferred talent for most progress fights.

Level 45:
Image
Tldr: Not relevant for PvE unless there's something CC'able.

http://www.wowhead.com/spell=113724/ring-of-frost" target="_blank is nice for CC'ing a group of mobs.
http://www.wowhead.com/spell=111264/ice-ward" target="_blank is useless for raiding since shatter got removed from fire.
http://www.wowhead.com/spell=102051/frostjaw" target="_blank is also useless for raiding in 99% of cases.

Level 60:
Image
Tldr: Pick cauterize unless there's a specific boss ability you want to greater invis.

http://www.wowhead.com/spell=110959/gre ... visibility" target="_blank is a very strong 1.5 minute cooldown which can be used to basically survive any boss ability in the game. It's very strong and should be picked whenever there's incoming damage you can easily anticipate and thus can use greater invis for. (Example: mythic imperator high stacks of branded) Downside is that it's on the GCD.
http://www.wowhead.com/spell=86949/cauterize" target="_blank is a second life. Very good if there's unexpected things that can kill you. It's also passive so you won't have to use a GCD for it.
http://www.wowhead.com/spell=11958/cold-snap" target="_blank is decent for survivability since it gives you a second ice block if a fight requires it. Also resets dragon's breath so helps doing snap AoE damage.

Level 75:
Image
Tldr: Living bomb for cleave/AoE fights. Blast wave for single target or very short AoE phases.

http://www.wowhead.com/spell=44457/living-bomb" target="_blank is extremely strong and one of the key abilities that makes fire so strong on cleave and AoE fights. When using living bomb make sure living bomb always is spread to all possible targets (via inferno blast) before it times out so there's a huge amount of explosions going on. This also increases your DPS on the primary target.
http://www.wowhead.com/spell=157976/unstable-magic" target="_blank the weakest of the 3 talents. Not used in single target nor AoE situations. It's not far off blast wave for single target though if you'd rather have a passive.
http://www.wowhead.com/spell=157981/blast-wave" target="_blank is a hard hitting ability that also deals AoE damage. Very good for single target fights or for adds that are alive very shortly and are stacked.

Level 90:
Image
Tldr: Pick rune of power, unless there's too much movement, then incanter's flow.

http://www.wowhead.com/spell=55342/mirror-image" target="_blank isn't very strong for fire since it doesn't scale with mastery and fire has no abilities which increase their damage.
http://www.wowhead.com/spell=116011/rune-of-power" target="_blank is the go-to talent for fire, simply increases all the damage you do. Make sure you place two of them down in different places before a fight starts so you have to recast it as little as possible.
http://www.wowhead.com/spell=1463/incanters-flow" target="_blank is basically a weaker more RNG version of RoP. Use it when there's too much movement to use RoP on the fight. Try and use hard hitting abilities on high stacks.

Level 100:
Image
Tldr:Use prismatic crystal on single target, and kindling on cleave fights.

http://www.wowhead.com/spell=155148/kindling" target="_blank is good on cleave fights and worth taking for anything 2+ targets. Prismatic crystal is also very good on cleave fights, but a lot harder to use.
http://www.wowhead.com/spell=152087/prismatic-crystal" target="_blank amplifies the damage you do to it by 30%, making it a good target to build a big combustion on. In practice however this is very hard to do due to needing to cast at least 4 abilities into it to make a good combustion, and most of those wont be pyroblasts. When using prismatic crystal, you should also use blast wave. The go-to talent for both single target and AoE. Hard to use and easy to mess up though.
http://www.wowhead.com/spell=153561/meteor" target="_blank is a hard hitting ability which also applies ignite. The DoT it leaves behind is also very good AoE damage. The ignite it leaves behind is very nice for building big combustion. Sadly with all the scaling of items and stats for fire mages it has fallen out of favour since BRF and continued that trend in HFC.

Glyphs:
Tldr: Glyph inferno blast and combustion. Last glyph is preference.

http://www.wowhead.com/spell=56368/glyph-of-combustion" target="_blank should be used on basically all fights unless you really need the burst every 45 seconds. (for example for specific adds spawning every minute)
http://www.wowhead.com/spell=89926/glyp ... erno-blast" target="_blank simply increases your AoE/Cleave DPS. No brainer on any fight with 5+ targets at any point.

http://www.wowhead.com/spell=159485/gly ... ons-breath" target="_blank good for fights with short AoE phases, especially when combined with cold snap.
http://www.wowhead.com/spell=146659/gly ... splacement" target="_blank good if you need to move very far during a fight sometimes, or if you need to dodge something often. (Like imperator novas)
http://www.wowhead.com/spell=115723/glyph-of-ice-block" target="_blank basically makes you immune for 3 seconds after cancelling/finishing ice block. Can be convenient to basically go immune at the cost of only one GCD with a /cancelaura macro.
Rotation:
The fire rotation isn't a true rotation, but a priority system.

Single target:
The single target priority system consists of 2 aspects: the normal filler "rotation", and the combustion "rotation". You use the combustion rotation whenever combustion is off cooldown, and you use the filler rotation at all other points of a fight.

Pre-pull:
- [With http://www.wowhead.com/spell=116011/rune-of-power" target="_blank talented]: Make sure you got 2 runes down on spots you know you may have to move to somewhere in the first 3 minutes of the fight, so you don't have to re-cast it as often.
- 3 seconds before the fight, use your potion and begin casting http://www.wowhead.com/spell=11366/pyroblast" target="_blank
- Start the combustion rotation


Normal filler rotation:
- [With http://www.wowhead.com/spell=44457/living-bomb" target="_blank talented] Keep living bomb up on the target. you can refresh living bomb anywhere in the last 3.5 seconds without losing uptime or explosion damage. In higher ilvl gear (~685+) living bomb becomes a single target DPS loss to use, so simply don't use it all then.
- [With http://www.wowhead.com/spell=153561/meteor" target="_blank talented] Cast meteor on cooldown, unless combustion is coming off cooldown soon. (every second meteor will be with combustion, see combustion section below)
- [With http://www.wowhead.com/spell=157981/blast-wave" target="_blank talented] Cast blast wave on cooldown, preferably with a trinket / ring proc, unless prismatic crystal is coming up within 20 seconds, then don't use it. - Fireball/pyro filler:
1. Cast http://www.wowhead.com/spell=133/fireball" target="_blank until http://www.wowhead.com/spell=48107/heating-up" target="_blank procs.
2. Cast http://www.wowhead.com/spell=108853/inferno-blast" target="_blank to turn Heating Up into http://www.wowhead.com/spell=48108/pyroblast" target="_blank proc. (never interrupt a cast for this)
3. Continue casting fireballs until you get a new Heating Up proc.
4. Cast http://www.wowhead.com/spell=11366/pyroblast" target="_blank when you got both Pyroblast! proc and Heating Up proc and there's a fireball in the air flying towards the boss.

Why only cast pyroblast with both a heating up proc and a fireball in the air?:
This is because when you got a heating up, and both fireball+pyroblast land on the boss at the same time, only one out of the two have to crit to give you a new pyroblast, so you're increasing your chance of getting a pyroblast significantly.

Combustion rotation:
For combustion, you want to make sure, (especially on your opener) that your trinkets and ring etc are procced before starting the combustion rotation below. Also use any on-use effects during it.
- [With http://www.wowhead.com/spell=153561/meteor" target="_blank talented]: Firstly, make sure meteor and combustion are both off cooldown, then:
1. Cast http://www.wowhead.com/spell=133/fireball" target="_blank until http://www.wowhead.com/spell=48107/heating-up" target="_blank procs.
2. Cast http://www.wowhead.com/spell=108853/inferno-blast" target="_blank to turn Heating Up into http://www.wowhead.com/spell=48108/pyroblast" target="_blank proc. (never interrupt a cast for this)
3. Continue casting fireballs until you get a new Heating Up proc.
4. Cast http://www.wowhead.com/spell=11366/pyroblast" target="_blank when you got both Pyroblast! proc and Heating Up proc and there's a fireball in the air flying towards the boss.
5. Cast http://www.wowhead.com/spell=153561/meteor" target="_blank on the boss
6. Keep casting any extra pyroblast! procs you got left onto the boss (usually just one, sometimes two)
7. Make sure the last pyroblast landed on the boss, and cast http://www.wowhead.com/spell=11129/combustion" target="_blank, if there's any adds/cleave potential, make sure you spread combustion afterwards with inferno blast if there's any nearby targets.

- [With http://www.wowhead.com/spell=152087/prismatic-crystal" target="_blank talented]: Firstly, make sure both prismatic crystal and combustion are off cooldown, then:
1. Cast http://www.wowhead.com/spell=133/fireball" target="_blank until http://www.wowhead.com/spell=48107/heating-up" target="_blank procs.
2. Cast http://www.wowhead.com/spell=108853/inferno-blast" target="_blank to turn Heating Up into http://www.wowhead.com/spell=48108/pyroblast" target="_blank proc. (never interrupt a cast for this)
3. If you didn't get a new heating up from the previous fireball (which was still in the air when you cast inferno blast), cast another fireball, otherwise, go to step 4.
4. Cast http://www.wowhead.com/spell=152087/prismatic-crystal" target="_blank
5. Cast fireball once if you already have http://www.wowhead.com/spell=48107/heating-up" target="_blank, otherwise keep casting it until you get it
6. Cast http://www.wowhead.com/spell=11366/pyroblast" target="_blank when you got both Pyroblast! proc and Heating Up proc and there's a fireball in the air flying towards the crystal.
7. Use up any other pyroblast procs you get until you run out of pyroblasts (should be at least 2 pyroblasts unless you got extremely unlucky)
7. Make sure the last pyroblast landed on the boss, and cast http://www.wowhead.com/spell=11129/combustion" target="_blank, and then cast inferno blast to spread it to the boss and any additional targets.
8. Continue your normal filler rotation on the prismatic crystal until it times out. Make sure both http://www.wowhead.com/spell=157981/blast-wave" target="_blank stacks are used before prismatic crystal runs out.

Multiple targets:
There's a lot of different type of multiple target scenarios in raiding. There's big 5+ groups of mobs all stacked up nicely [AoE rotation], there's 2-4 target cleave [Cleave rotation], and there's 2+ targets spread around the room [Spread rotation].

AoE rotation: (5+ targets stacked up)
- [With http://www.wowhead.com/spell=159485/gly ... ons-breath" target="_blank glyphed]: Use dragon's breath on cooldown
- [With http://www.wowhead.com/spell=44457/living-bomb" target="_blank talented]: Apply living bomb on a target, then use http://www.wowhead.com/spell=108853/inferno-blast" target="_blank to spread it to surrounding targets.
- [With http://www.wowhead.com/spell=157981/blast-wave" target="_blank talented]: Cast blast wave on cooldown.
- Cast http://www.wowhead.com/spell=2120/flamestrike" target="_blank every time the ground effect drops off.
- Continue normal filler rotation

Cleave rotation: (2-4 targets stacked up)
- Make sure you spread combustion/living bomb/ignite/pyroblast as often as possible with http://www.wowhead.com/spell=108853/inferno-blast" target="_blank.
- Instead of pyroblast camping, you just use inferno blast whenever you get a heating up, and always use pyroblasts when your inferno blasts are within 2 seconds off coming off cooldown. If your pyroblast crits, you can immediately inferno blast to turn it into a new pyroblast, while spreading all your dots (including a high ignite) at the same time.

Spread rotation: (multiple targets not next to eachother)
- Rotate your http://www.wowhead.com/spell=48108/pyroblast" target="_blank procs on the different targets to keep the DoT up on as many targets as possible.
- Continue your normal filler rotation on the highest priority target.
Gearing:
Stat priority:
Single target: crit > intellect > mastery > haste=multistrike > versatility
Multiple targets: crit > mastery > intellect > haste > multistrike > versatility

How to gear:
YOU NEED A CRIT TRINKET TO RELIABLY PLAY FIRE!
Looking at the above stat priorities, it's obvious that we want crit and mastery gear, since those are our 2 best stats. So, you want to go for any item with either crit or mastery, or preferably both.

Always gem and enchant crit.

Warforged beats sockets if it's an item with "high budget" AND has crit. Otherwise, socket beats warforged. ("high budget" = helm, chest, legs)

Trinkets (thanks to frosted's thread:
http://www.wowhead.com/item=119194/gore ... &bonus=567" target="_blank > http://ptr.wowhead.com/item=112320/sand ... &bonus=618" target="_blank > http://ptr.wowhead.com/item=124229/unbl ... &bonus=567" target="_blank. > http://ptr.wowhead.com/item=124227/iron ... &bonus=567" target="_blank > http://ptr.wowhead.com/item=124230/prop ... &bonus=567" target="_blank
BiS is http://www.wowhead.com/item=119194/gore ... &bonus=567" target="_blank and http://ptr.wowhead.com/item=124229/unbl ... &bonus=567" target="_blank
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asd202
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby asd202 Sun Jan 25, 2015 2:09 pm

Amazing work, thank you for this.
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby Eiken Sun Jan 25, 2015 2:18 pm

Excellent guide. Thank you very much ^_^

I have a couple of questions;

1. Are you playing fire for all fights? Or subbing in Arcane on Kargath and Butcher etc.?
2. Would there be any fights in HM where you'd take PC over Meteor?
3. Twins, BW or LB? How much do they need to be stacked for LB to be above BW in worth?
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby Dutchmagoz Sun Jan 25, 2015 2:29 pm

Amazing work, thank you for this.
Glad you like it.
Excellent guide. Thank you very much ^_^

I have a couple of questions;

1. Are you playing fire for all fights? Or subbing in Arcane on Kargath and Butcher etc.?
2. Would there be any fights in HM where you'd take PC over Meteor?
3. Twins, BW or LB? How much do they need to be stacked for LB to be above BW in worth?
1. I am playing fire on all fights, but arcane is definitely better on Butcher and probably some other fights as well, but I'm enjoying fire more and the content is easy enough for us, and I'm very competitive as fire, even on butcher. Fire is really good on Kargath if you go up the stands.

2. Nope!

3. It's extremely close, and depends on how good your tanks are at keeping the bosses together. I personally prefer LB. Make sure you spread them before they explode every time. (Preferably without interrupting your normal pyro camping)
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby Eiken Sun Jan 25, 2015 2:36 pm

3. It's extremely close, and depends on how good your tanks are at keeping the bosses together. I personally prefer LB. Make sure you spread them before they explode every time. (Preferably without interrupting your normal pyro camping)
On the same fight, how do you handle cleaving Twins? Do you use Pyro! procs as they come up, so you don't munch a Pyro! proc through IB spreading? Or just continue normal single target rotation, letting IB spread when it is necessary to use?
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby Dutchmagoz Sun Jan 25, 2015 2:40 pm

3. It's extremely close, and depends on how good your tanks are at keeping the bosses together. I personally prefer LB. Make sure you spread them before they explode every time. (Preferably without interrupting your normal pyro camping)
On the same fight, how do you handle cleaving Twins? Do you use Pyro! procs as they come up, so you don't munch a Pyro! proc through IB spreading? Or just continue normal single target rotation, letting IB spread when it is necessary to use?
The latter, I stick mostly to my normal rotation, unless pyroblast timed out on my second target, then I make sure I do spread it, but that basically never happens.
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby Gildur Sun Jan 25, 2015 3:13 pm

Is there still some kind of soft haste cap (that is worth noticing) and do you use Flamestrike for anything?
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby Dutchmagoz Sun Jan 25, 2015 3:18 pm

Is there still some kind of soft haste cap (that is worth noticing) and do you use Flamestrike for anything?
No haste cap except for fireball hitting 1.0 second cast time, but that's miles off currently. Flamestrike on 5+ stacked targets.
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby Wilderness Sun Jan 25, 2015 5:18 pm

Combustion rotation:
For combustion, you want to make sure, (especially on your opener) that your trinkets and ring etc are procced before starting the combustion rotation below. Also use any on-use effects during it.

- [With http://www.wowhead.com/spell=153561/meteor" target="_blank talented]: Firstly, make sure meteor and combustion are both off cooldown, then:
1. Cast http://www.wowhead.com/spell=133/fireball" target="_blank until http://www.wowhead.com/spell=48107/heating-up" target="_blank procs.
2. Cast http://www.wowhead.com/spell=108853/inferno-blast" target="_blank to turn Heating Up into http://www.wowhead.com/spell=48108/pyroblast" target="_blank proc. (never interrupt a cast for this)
3. Continue casting fireballs until you get a new Heating Up proc.
4. Cast http://www.wowhead.com/spell=11366/pyroblast" target="_blank when you got both Pyroblast! proc and Heating Up proc and there's a fireball in the air flying towards the boss.
5. Cast http://www.wowhead.com/spell=153561/meteor" target="_blank on the boss
6. Keep casting any extra pyroblast! procs you got left onto the boss (usually just one, sometimes two)
7. Make sure the last pyroblast landed on the boss, and cast http://www.wowhead.com/spell=11129/combustion" target="_blank, if there's any adds/cleave potential, make sure you spread combustion afterwards with inferno blast if there's any nearby targets.
For #3 - by the time you get your Heating Up proc, because of travel time, you're already going to be casting another Fireball. So it sounds like you finish that cast, use your HS proc, then cast Meteor and hope you've got another HS proc from the Pyro/FB that you fired in prior to the Meteor cast? If you get unlucky and don't get another HS proc from that, after Meteor would you just cast another FB to kill the time until Meteor hits?

I've always thought you wanted to cast Meteor, use a FB, then fire your 1st HS-pyro, continuing to chain them as much as you can. The problem with doing it that way is you basically can't get a HS/HU at the same time since you're chaining FB, so you'd either have to do it without the HU, or you have to stop casting FB once HU procs, but neither of those seems ideal.
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby Dutchmagoz Sun Jan 25, 2015 5:49 pm

you're correct, as you see in #4, you pyro with fireball in the air already.

As you said, doing it the second way means you will never start your pyro chain with HS+HU, at least not guaranteed. With my way, there's like a 95% chance of getting a new pyro, due to your crit chance + extra fireball crit from the stacking 15% buff. (so, pyro crit chance + fireball crit chance + 15%*amount of fireballs crit * 1.3)

If you don't get a new pyro (hasn't happened to me once in an entire 7/7mythic clear) you say fuck it and just combust off pyro+meteor alone, which is still like 5k+ ignite with low mastery values. And yes, you just cast a fireball to fill the time, but combust before fireball lands on the boss.
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby Siulja35 Sun Jan 25, 2015 6:43 pm

you're correct, as you see in #4, you pyro with fireball in the air already.

As you said, doing it the second way means you will never start your pyro chain with HS+HU, at least not guaranteed. With my way, there's like a 95% chance of getting a new pyro, due to your crit chance + extra fireball crit from the stacking 15% buff. (so, pyro crit chance + fireball crit chance + 15%*amount of fireballs crit * 1.3)

If you don't get a new pyro (hasn't happened to me once in an entire 7/7mythic clear) you say fuck it and just combust off pyro+meteor alone, which is still like 5k+ ignite with low mastery values. And yes, you just cast a fireball to fill the time, but combust before fireball lands on the boss.
I think he was saying that he, and I do as well, stops the fireball cast he is in the middle of after he gets a Pyro and HU, then drops meteor, recasts another fireball and unloads the chain of pyros. Your still getting the stacking crit chances after droping meteor then recasting fireball and launching the first pyro. I feel like we're splitting hairs a little but the way he and I do it seems more fluid I guess. Might just be me though.
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Dutchmagoz
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby Dutchmagoz Sun Jan 25, 2015 7:14 pm

you're correct, as you see in #4, you pyro with fireball in the air already.

As you said, doing it the second way means you will never start your pyro chain with HS+HU, at least not guaranteed. With my way, there's like a 95% chance of getting a new pyro, due to your crit chance + extra fireball crit from the stacking 15% buff. (so, pyro crit chance + fireball crit chance + 15%*amount of fireballs crit * 1.3)

If you don't get a new pyro (hasn't happened to me once in an entire 7/7mythic clear) you say fuck it and just combust off pyro+meteor alone, which is still like 5k+ ignite with low mastery values. And yes, you just cast a fireball to fill the time, but combust before fireball lands on the boss.
I think he was saying that he, and I do as well, stops the fireball cast he is in the middle of after he gets a Pyro and HU, then drops meteor, recasts another fireball and unloads the chain of pyros. Your still getting the stacking crit chances after droping meteor then recasting fireball and launching the first pyro. I feel like we're splitting hairs a little but the way he and I do it seems more fluid I guess. Might just be me though.
You're gaining nothing by doing it that way. All you're doing is interrupting a fireball to try and get the same effect as the way I've described. Not to mention you're losing the bonus of having meteor landing together with a pyro, which spikes your ignite up more than with a fireball.
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby Siulja35 Sun Jan 25, 2015 7:54 pm

Alright, well maybe I just don't fully understand exactly how ignite works (serious, fairly new to fire mage). From what I understand you want as much direct impact damage as you can possibly get within a 5 sec window. I also thought that the damage simply stacked within that 5 second window. If the damage simply stacks, why does it matter where in that 5 second window the 1FB +1 Meteor +2 pyros land? I could very well be completely screwing this up so if my thought is flawed then help me!
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby Komma Sun Jan 25, 2015 11:59 pm

From what I understand you want as much direct impact damage as you can possibly get within a 5 sec window.
This is not how ignite works. There is no magical window of time, and any comment about a "window" is a misunderstanding. The time of each ignite generation event definitely matters.
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby Dutchmagoz Mon Jan 26, 2015 12:10 am

Alright, well maybe I just don't fully understand exactly how ignite works (serious, fairly new to fire mage). From what I understand you want as much direct impact damage as you can possibly get within a 5 sec window. I also thought that the damage simply stacked within that 5 second window. If the damage simply stacks, why does it matter where in that 5 second window the 1FB +1 Meteor +2 pyros land? I could very well be completely screwing this up so if my thought is flawed then help me!
Ignite is very complicated to explain easily, but even with the idea of it not mattering how exactly the spells land, you'd still want to go with pyro -> meteor -> pyro, because that doesn't require interrupting a fireball, whereas the other method does.
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Re: Fire mage guide for raiding by Dutchmagoz! [100% up to d

Unread postby Siulja35 Mon Jan 26, 2015 12:54 am

From what I understand you want as much direct impact damage as you can possibly get within a 5 sec window.
This is not how ignite works. There is no magical window of time, and any comment about a "window" is a misunderstanding. The time of each ignite generation event definitely matters.
I realize that, maybe window wasn't the right word. Assuming one does not stop casting damaging spells and ignite doesn't completely fall off, is there a point where the initial spells damage falls off or is replaced? Newb question probably.
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Re: Fire mage guide for raiding by Dutchmagoz! [updated for

Unread postby Frosted Mon Jan 26, 2015 1:18 am

Replaced? Ignite is constantly "replacing" old damage. As with any decaying function, the first contributors will eventually be contributing essentially nothing. How quickly that happens is going to be kind of hard to say since it depends on what you are refreshing ignite with. But I think it's safe to say that if you are constantly refreshing it (not going 2+ globals without ignite refresh) then you should still have some value of your initial ignite.
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Re: I suck at fire

Unread postby Faenya Mon Jan 26, 2015 3:59 am

So I'm pretty happy with my frost play atm. It's been a few years since I raided in WoW. I came back and got frost down pretty well. I've read everywhere that arcane and fire will eventually trump frost though, so I figure I'd start practicing now.

I went into a heroic and did really terrible dps, around ~17k. Granted it's my first time playing fire, and it was very sub optimal play, I noticed a few things:

It sounds like you want to do something similar with fire as to how you'd line up PC using water jet and FOF procs ufor frost except now it's fire and combustion. So I was spamming fireballs in order to land heating up procs, and a lot of the time if I didn't fireblast to get the guaranteed proc for pyroblast, the heating up proc would disappear for no good reason. Like, it's not that I just didn't cast it so the timer expired, it just disappeared altogether as I was casting fireballs. Is this supposed to happen? if so it's confusing from what this guide says. It sounded to me like you wanted to land one proc'd pyroblast on the target, and then keep spamming fireballs until you had one pyroblast, and another heating up proc active so that you could fireblast and have a second at your disposal. This is for combustion. I assume you want to have as new of a tick going, and because of the delay time of meteor you want the ignite ticking from your previous insta pyro, and have another insta pyro banked for when meteor lands so you can combust right away.

If someone can tell me what I'm doing wrong I'd really appreciate it.
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Re: I suck at fire

Unread postby nickseng Mon Jan 26, 2015 8:00 am

. So I was spamming fireballs in order to land heating up procs, and a lot of the time if I didn't fireblast to get the guaranteed proc for pyroblast, the heating up proc would disappear for no good reason.
Try checking your combat logs. It's usually a good place to see any weird shenanigans.
It sounded to me like you wanted to land one proc'd pyroblast on the target, and then keep spamming fireballs until you had one pyroblast, and another heating up proc active so that you could fireblast and have a second at your disposal.
You can't have 2 stacks of pyroblast! going, only 1 pyro! and 1 hot streak.
Basically:
1. Cast Fireball until HS procs.
2. Cast Inferno Blast as soon as the next fireball is done casting.
3. You should get a pyro! proc out of this.
4. Continue casting Fireball until you get another HS proc.
5. Cast Pyro right after the next fireball is done casting.
6. Cast Meteor
7 Pray the spells in step 5 crits.
8. Continue casting however much pyro procs you get from above.
9. Combust when you have no more pyro procs.
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Re: Fire mage guide for raiding by Dutchmagoz! [updated for

Unread postby Komma Mon Jan 26, 2015 8:31 am

If someone can tell me what I'm doing wrong I'd really appreciate it.
The best way to get feedback is to post a thread in the Q&A forums, with a link to a parsed combat log of a raid!

Some things I noticed in the guide:
- 15% extra crit from http://www.wowhead.com/spell=165357/incineration" target="_blank (wowhead tooltip is outdated, it's 15% now)
"extra crit" -> "extra crit rating"
http://www.wowhead.com/spell=157913/evanesce is only good for very specific bosses. It blocks only targetted abilities and not ground effects.
I think it blocks some ground effects now, but it's still really inconsistent.

Will check other parts later!
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