Antorus Fire Build setups
Posted: Thu Nov 30, 2017 1:14 am
So as we've noticed with Tomb and now artorus, what sims the best on ST doesn't necessarily mean that's the most sucessive build.
Example : If you were to take the T20 profile today, and sim it with Pyromaniac, Rune, Kindling, and Shard instead of Belt it'll sim noticeably higher.
Reality : In Tomb we took FStart, Incanter's Flow, Kindling/Meteor, and Belt. When the profile was built it definitely did noticeably better (around when NLC was released as it had all T2 benefits).
Tomb 7.2.5 Logs
Tomb 7.3+ logs
And we know that the sims for this were ST patchwerk. Seeing something like : T20 Sim Stack would disparage those who don't understand how sims specifically work and their purpose of informing people.
With T21 and with 4p T21 equiped we're seeing the following builds on ST Patchwerk: Raidbots report of Fire Legendary Combos
With First day Logs we're seeing something similar to 7.2.5 logs, except we're seeing a mix with Shard and Gloves coming up.
7.3+ Throne Logs
******************PLEASE TAKE FIRST DAY LOGS WITH A MAJOR GRAIN OF SALT**************************************
My Experience in Antorus So Far
So the point of this post is to hear what builds people are playing on each encounter, and what success and failures they see. Below will be my experience so far in Antorus and what I saw did and didn't work.
World Breaker
Normal : I ran FStart/Rune/Kindling/Belt. The build is mastery heavy with some crit. I found Rune was a major hindrance on this fight even with the light movement, better players will probably maximize it way better. This was normal so Fstart didn't get enough usage, on higher difficulties Fstart is definitely the talent here imo. I saw no reason to take Meteor, Meteor Shoulders, Gloves, or Shard on this fight (unless you lust off the bat).
Heroic : I ran the same build, but I did poorly. A Shard build could work here too. Really just depends on how many lusts you get. Not a fan of rune here, but it is probably the best bet.
Doggies
Normal : I ran Pyro/IF/Kindling/Shard. The build is Crit heavy with equal Haste/Mastery. I found that running IF was way better than Rune here due to overlaps. FStart gets really low usage on Normal... So no need to technically take it with shard. Taking it with belt is a smart move so you can keep yourself mastery heavy for the ST damage. I saw no need to run meteor here. And I think I would rather have Belt for this encounter generically.
Heroic : same as Normal
High Command
Normal : I ran Conflag/IF/LB/Kindling/Gloves. The build is Mastery Heavy, I use this build for cleave situations only, but if it was for ST I'd run heavier amounts of crit. I found that Rune could be really good here, even though I'm too lazy to run it/execute it well. Livingbomb imo was the wrong choice. Chargers can easily run out making timing of the bomb sub-optimal. Running Flame Patch is probably a stronger talent. Kindling for sure here especially with gloves. And I felt Gloves was a much stronger choice. Having Combustion up more often is way to strong on cleave to give it up.
Heroic : I ran Conflag/IF/FP/Kindling/Shard. Gloves is better I think, but my team was derping and needed more ST so I switched to a pure st build. Belt is probably better here as well.
Eonar
Normal : I ran Conflag/IF/FP/Kindling/Shard. I ran the wrong gear setup on this fight and did fairly well. I should've takent the same setup as High Command. Rune could be useful here, conflag or pyro is probably the choice here. Conflag is good the longer the adds live, on normal that's no useful at all. Pyro could give you more Flame Strikes which is amazing for add spawns.Living Bomb would be nice if the adds living longer. But I think the fact you already wanna spam Flamestrike for snaring, Flame Patch is a much better decision. Cinderstorm, might *MIGHT* be good here. I'd rather have the Combustion uptime though, personally. As for legendaries, I'd prefer Helm/Gloves or Bracers/Gloves. This is kinda in a weird spot, and really depends on add health on higher difficulties.
Heroic : I ran a gloves setup and waaaaay prefered it here. I also took LB to test it out, was definitely not as good as FP imo. I still want to test out helm here.
Portal Keeper
Normal : I ran Conflag/IF/LB/Kind/Gloves. This gear setup is the same as High Command. I was on platform at all times, so I ran high cleave, if you are in portal group, you'd probably want FStart/Belt ST type build. FStart could be insane on higher difficulties in portals. I also felt LB didn't get much use here. Flame Patch would be a smarter choice in my opinion. I do not see any reason to not use kind.
Heroic : ran the same as normal, felt good to me. I believe I also ran FP this time, but our logs are gone.
Imonar
Normal : I ran Pyro/IF/Kind/Shard. This gear setup was my crit heavy st build. It was the wrong setup for the encounter, I should've ran FStart/Belt due to lust occuring in 3rd platform. If your group lusts off the bat, shard may be better, but honestly Belt is a huge QOL here. Rune could be used, but I'm not sure how effective you can use it on higher difficulties. I do not see any reason to not use kind.
Heroic : ran a belt st build, felt nicer than shard. Also ate dirt because people blew up mines :<
Kin'Garoth
Normal : I ran FStart/IF/Kind/Shard. Another fight I should've used Fstart/Belt. FStart is by far the best choice for this encounter. You get 10% on boss, and 10% on your add every time it spawns. Belt in the same respec is better there. Also Being able to freely move <30% health is super nice on this boss. Rune imo would not be utilized well here. I don't see any reason to not use Kind.
Heroic : TBD
Varimathras
Normal : I ran Pyro/IF/Kind/Shard. This is the one fight in this entire encounter that I think BRacers/Shard is the go to choice. It's patchwerkish. You lust off the rip. Having the QoL bonus of belt at the end isn't required. Fstart is a good choice if you do go belt, but outside of that it's definitely not required.
Heroic : TBD
Coven
Normal : I ran FStart/Rune/Kindling/Belt. Fstart and belt go together, and belt is probably the better legendary here with movement from add phases. On Normal this boss had nothing exciting and shard probably was a better choice as well as lusting off the rip. Rune might be ok on this fight, but if movement in other phases are the way I expect them to be, I'd keep with IF.
Heroic : TBD
Aggramar
Normal : I ran FStart/Rune/Kindling/Belt. same deal as coven, also Fstart on Adds is nice af.
Heroic : TBD
Argus
Normal : I ran FStart/Rune/Kindling/Belt. Same deal as Aggramar and Coven. Pretty straight forward.
Heroic : TBD
TLDR
So What does this all mean? Honestly it doesn't mean much. Most of my experience was in Normal which was a pushover. And my experience in Heroic was lackluster as I performed poorly. Either by choice of builds, or simply performing poorly.
The purpose of this post is to gather ideas from as many players as we can. I know the sims, I know what they say, but that's not always going to be useful for us. Hopefully we can come up with some good ideas for what type of builds are viable for each style of encounter. Below are my current thoughts:
2 Lust ST Fights : Crit Heavy Shard build, similar to the T21 profile.
Example : Garothi, Imonar, Varithimas. Varitihimas for sure, Garothi/Imonar depend on group.
Example Talents : Pyro/IF or RoP/UM/Kind
ST Fights without 2 lust capability, or poor synching of 2 lusts, or with heavy movement execute phases, or Cleave fights with priority target switching : Crit/Mastery mixed Belt build, similar to the T21 Bracers/Belt profile in the Raidbots report of Fire Legendary Combos
Example : Garothi, Imonar, Varithimas, Felhounds, Kin'garoth, Coven, Aggramar, Argus. Please note that, to me, Bracers/Belt is just insanely well rounded and good just as in Tomb.
Example Talents : Fstart/IF or RoP/UM, maybe LB/Kind
Cleave Fights : Mastery Heavy Gloves Build or Crit Heavy Gloves Build.
Example : High Command, Eonar, Portal Keeper. MAYBE Coven and Aggramar.
Example Talents : Conflag/IF or RoP/LB or FP/Kind
As stated earlier, any and all input is greatly appreciated.
Example : If you were to take the T20 profile today, and sim it with Pyromaniac, Rune, Kindling, and Shard instead of Belt it'll sim noticeably higher.
Reality : In Tomb we took FStart, Incanter's Flow, Kindling/Meteor, and Belt. When the profile was built it definitely did noticeably better (around when NLC was released as it had all T2 benefits).
Tomb 7.2.5 Logs
Tomb 7.3+ logs
And we know that the sims for this were ST patchwerk. Seeing something like : T20 Sim Stack would disparage those who don't understand how sims specifically work and their purpose of informing people.
With T21 and with 4p T21 equiped we're seeing the following builds on ST Patchwerk: Raidbots report of Fire Legendary Combos
With First day Logs we're seeing something similar to 7.2.5 logs, except we're seeing a mix with Shard and Gloves coming up.
7.3+ Throne Logs
******************PLEASE TAKE FIRST DAY LOGS WITH A MAJOR GRAIN OF SALT**************************************
My Experience in Antorus So Far
So the point of this post is to hear what builds people are playing on each encounter, and what success and failures they see. Below will be my experience so far in Antorus and what I saw did and didn't work.
World Breaker
Normal : I ran FStart/Rune/Kindling/Belt. The build is mastery heavy with some crit. I found Rune was a major hindrance on this fight even with the light movement, better players will probably maximize it way better. This was normal so Fstart didn't get enough usage, on higher difficulties Fstart is definitely the talent here imo. I saw no reason to take Meteor, Meteor Shoulders, Gloves, or Shard on this fight (unless you lust off the bat).
Heroic : I ran the same build, but I did poorly. A Shard build could work here too. Really just depends on how many lusts you get. Not a fan of rune here, but it is probably the best bet.
Doggies
Normal : I ran Pyro/IF/Kindling/Shard. The build is Crit heavy with equal Haste/Mastery. I found that running IF was way better than Rune here due to overlaps. FStart gets really low usage on Normal... So no need to technically take it with shard. Taking it with belt is a smart move so you can keep yourself mastery heavy for the ST damage. I saw no need to run meteor here. And I think I would rather have Belt for this encounter generically.
Heroic : same as Normal
High Command
Normal : I ran Conflag/IF/LB/Kindling/Gloves. The build is Mastery Heavy, I use this build for cleave situations only, but if it was for ST I'd run heavier amounts of crit. I found that Rune could be really good here, even though I'm too lazy to run it/execute it well. Livingbomb imo was the wrong choice. Chargers can easily run out making timing of the bomb sub-optimal. Running Flame Patch is probably a stronger talent. Kindling for sure here especially with gloves. And I felt Gloves was a much stronger choice. Having Combustion up more often is way to strong on cleave to give it up.
Heroic : I ran Conflag/IF/FP/Kindling/Shard. Gloves is better I think, but my team was derping and needed more ST so I switched to a pure st build. Belt is probably better here as well.
Eonar
Normal : I ran Conflag/IF/FP/Kindling/Shard. I ran the wrong gear setup on this fight and did fairly well. I should've takent the same setup as High Command. Rune could be useful here, conflag or pyro is probably the choice here. Conflag is good the longer the adds live, on normal that's no useful at all. Pyro could give you more Flame Strikes which is amazing for add spawns.Living Bomb would be nice if the adds living longer. But I think the fact you already wanna spam Flamestrike for snaring, Flame Patch is a much better decision. Cinderstorm, might *MIGHT* be good here. I'd rather have the Combustion uptime though, personally. As for legendaries, I'd prefer Helm/Gloves or Bracers/Gloves. This is kinda in a weird spot, and really depends on add health on higher difficulties.
Heroic : I ran a gloves setup and waaaaay prefered it here. I also took LB to test it out, was definitely not as good as FP imo. I still want to test out helm here.
Portal Keeper
Normal : I ran Conflag/IF/LB/Kind/Gloves. This gear setup is the same as High Command. I was on platform at all times, so I ran high cleave, if you are in portal group, you'd probably want FStart/Belt ST type build. FStart could be insane on higher difficulties in portals. I also felt LB didn't get much use here. Flame Patch would be a smarter choice in my opinion. I do not see any reason to not use kind.
Heroic : ran the same as normal, felt good to me. I believe I also ran FP this time, but our logs are gone.
Imonar
Normal : I ran Pyro/IF/Kind/Shard. This gear setup was my crit heavy st build. It was the wrong setup for the encounter, I should've ran FStart/Belt due to lust occuring in 3rd platform. If your group lusts off the bat, shard may be better, but honestly Belt is a huge QOL here. Rune could be used, but I'm not sure how effective you can use it on higher difficulties. I do not see any reason to not use kind.
Heroic : ran a belt st build, felt nicer than shard. Also ate dirt because people blew up mines :<
Kin'Garoth
Normal : I ran FStart/IF/Kind/Shard. Another fight I should've used Fstart/Belt. FStart is by far the best choice for this encounter. You get 10% on boss, and 10% on your add every time it spawns. Belt in the same respec is better there. Also Being able to freely move <30% health is super nice on this boss. Rune imo would not be utilized well here. I don't see any reason to not use Kind.
Heroic : TBD
Varimathras
Normal : I ran Pyro/IF/Kind/Shard. This is the one fight in this entire encounter that I think BRacers/Shard is the go to choice. It's patchwerkish. You lust off the rip. Having the QoL bonus of belt at the end isn't required. Fstart is a good choice if you do go belt, but outside of that it's definitely not required.
Heroic : TBD
Coven
Normal : I ran FStart/Rune/Kindling/Belt. Fstart and belt go together, and belt is probably the better legendary here with movement from add phases. On Normal this boss had nothing exciting and shard probably was a better choice as well as lusting off the rip. Rune might be ok on this fight, but if movement in other phases are the way I expect them to be, I'd keep with IF.
Heroic : TBD
Aggramar
Normal : I ran FStart/Rune/Kindling/Belt. same deal as coven, also Fstart on Adds is nice af.
Heroic : TBD
Argus
Normal : I ran FStart/Rune/Kindling/Belt. Same deal as Aggramar and Coven. Pretty straight forward.
Heroic : TBD
TLDR
So What does this all mean? Honestly it doesn't mean much. Most of my experience was in Normal which was a pushover. And my experience in Heroic was lackluster as I performed poorly. Either by choice of builds, or simply performing poorly.
The purpose of this post is to gather ideas from as many players as we can. I know the sims, I know what they say, but that's not always going to be useful for us. Hopefully we can come up with some good ideas for what type of builds are viable for each style of encounter. Below are my current thoughts:
2 Lust ST Fights : Crit Heavy Shard build, similar to the T21 profile.
Example : Garothi, Imonar, Varithimas. Varitihimas for sure, Garothi/Imonar depend on group.
Example Talents : Pyro/IF or RoP/UM/Kind
ST Fights without 2 lust capability, or poor synching of 2 lusts, or with heavy movement execute phases, or Cleave fights with priority target switching : Crit/Mastery mixed Belt build, similar to the T21 Bracers/Belt profile in the Raidbots report of Fire Legendary Combos
Example : Garothi, Imonar, Varithimas, Felhounds, Kin'garoth, Coven, Aggramar, Argus. Please note that, to me, Bracers/Belt is just insanely well rounded and good just as in Tomb.
Example Talents : Fstart/IF or RoP/UM, maybe LB/Kind
Cleave Fights : Mastery Heavy Gloves Build or Crit Heavy Gloves Build.
Example : High Command, Eonar, Portal Keeper. MAYBE Coven and Aggramar.
Example Talents : Conflag/IF or RoP/LB or FP/Kind
As stated earlier, any and all input is greatly appreciated.