An Introductory (for now) Guide to SimulationCraft

Anything mage specific not covered by any of the other subforums, like raid instance guides for mages.
ps2dude756
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby ps2dude756 Fri Jan 09, 2015 10:41 pm

Depending on which level 100 talent you choose, I usually do the following for combustion:

Kindling:
get Pyroblast! and Heating Up
Fireball
as many Pyroblasts as possible
Combustion

Prismatic Crystal:
get Pyroblast! and Heating Up
Prismatic Crystal
Fireball
as my Pyroblasts as possible
Combustion
Inferno Blast (to spread Combustion to the boss)

Meteor:
get Pyroblast! and Heating Up
Meteor
as many Pyroblasts as possible
if you were only able to do one Pyroblast use Inferno Blast
Combustion right after the Meteor lands

Each of these seem to work well enough to get a high ignite, with Prismatic Crystal being the most consistent for me.

Edit: Sorry, got off-topic there.
Last edited by ps2dude756 on Sat Jan 10, 2015 11:29 pm, edited 1 time in total.
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Dutchmagoz
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Dutchmagoz Sat Jan 10, 2015 11:42 am

This thread is about the guide to simcraft, and not specific APL's for mage specs. Any help / suggestions with APL's is greatly appreciated though! On every spec sub forums you can find the APL discussion for that spec there. For fire: http://altered-time.com/forum/viewtopic.php?f=4&t=1010" target="_blank
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Juravieal
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Juravieal Sat Feb 28, 2015 12:58 pm

Is there a guide anywhere for coming up with the charts similar to what we see here in the forum, with trinket comparisons, talent comparisons, etc?

I've been trying to learn a bit more about simcraft, and would love to be able to generate charts like those for my own character, to more easily compare between a handful of trinkets, different talents, etc. I havent found anything yet that shows quite how multiples like that work.
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TLTeo
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby TLTeo Sat Feb 28, 2015 7:17 pm

The way those are done is with the "automation" tab under import. The Simcraft online documentation has good explanations for it iirc
Juravieal
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Juravieal Sun Mar 01, 2015 12:23 am

The way those are done is with the "automation" tab under import. The Simcraft online documentation has good explanations for it iirc

Doesn't that tool use the default class profiles though? I was looking more for a way to use my own character for the calculations. Say I have 4 trinkets, and I want to know what combination works best for my current setup. Currently I just run a multiple sims and have to tab back and forth through the results.


Edit - Actually, I'm a dolt. Instead of just using the 4 trinket lines for gear, I would use the entire gear profile, changing each trinket line. Derp.
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Chev Sun Mar 01, 2015 7:24 pm

You can use just use one line (well 2).

copy="profile 2"
trinket1="trinket_name,id=12345"

Using those lines below your main profile will copy everything above swap out the trinket 1 line and then give you a side by side comparison.
mysticalz
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby mysticalz Wed Oct 28, 2015 1:02 pm

I've got a question for which I couldn't find a definitive answer.

I'm using simc with very basic settings, but for example I want to calculate my MS ( Frost ) with MS enchants and Haste enchants, so what I do is for example in the import section the end of the item is 50haste, I just change it to 50mult , and for weapon I just swap mark_of_frostwolf with warsong for example, here comes the catch. MS is like 0.75 and haste is like 0.65, but when I swap the enchants to Haste and Warsong I get ~1k more dps than with full MS even though it sims higher.

Can anyone tell me if I'm doing it properly or it's completely wrong and there is a better way ?
Wilderness
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Wilderness Wed Oct 28, 2015 5:05 pm

I've got a question for which I couldn't find a definitive answer.

I'm using simc with very basic settings, but for example I want to calculate my MS ( Frost ) with MS enchants and Haste enchants, so what I do is for example in the import section the end of the item is 50haste, I just change it to 50mult , and for weapon I just swap mark_of_frostwolf with warsong for example, here comes the catch. MS is like 0.75 and haste is like 0.65, but when I swap the enchants to Haste and Warsong I get ~1k more dps than with full MS even though it sims higher.

Can anyone tell me if I'm doing it properly or it's completely wrong and there is a better way ?
I'm not sure what you mean by you get 1k more dps with even though MS sims higher, unless maybe you're referring to stat weights. If you are, then those change as your gear or enchants change, so that could explain it.

The easiest way I've found to change around gems/enchants if I want to sim different things is to use AskMrRobot and change the stat weights to MS or haste or whatever I'm testing and then hit optimize. It will change everything for you and give a nice output for SimC. Much better than manually going in and doing it yourself in a profile.
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mahmange
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby mahmange Tue Jan 19, 2016 2:48 am

I'm sorry if this has been addressed somewhere else, but i have been searching for a few hours now and cannot seem to find any information regarding the upgrade system within Simulationcraft. I understand that you can add "upgrade=2" to the end of any piece of gear to increase its item level by 8, but i am unsure of how to accurately reflect the 10 item level upgrade that is available in game. Any information would be much appreciated.
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Komma
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Komma Tue Jan 19, 2016 3:31 am

"upgrade=2" does not increase itemlevel by 8. It reflects the 10 itemlevel upgrade we are seeing in game.
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mahmange
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby mahmange Tue Jan 19, 2016 6:12 am

"upgrade=2" does not increase itemlevel by 8. It reflects the 10 itemlevel upgrade we are seeing in game.
What confuses me is the fact that the gear section of the results page shows my mythic warforged teir helmet with two upgrades as ilevel 739 instead of 741.

this is a screenshot of the results page, I'm still working out how to post images :|
http://imgur.com/TyieCaZ

likewise here is the simulate page
http://imgur.com/8mZi5U6
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Komma
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Komma Tue Jan 19, 2016 6:29 am

Update your version. You're still using a 6.2.2 client.
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rab
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby rab Mon Sep 12, 2016 2:35 pm

hi there!

i came back to WoW after a couple of years of absence (since wotlk).

i play arcane mage (just because i like it ... i know that fire would be kind of superior at the moment) and was always a fan of theorycrafting to get the maximum out of my charakter (specialisation) ... sadly i forgot almost everything i knew at that time about sims etc. - now i downloaded simcraft and importet my charakter and ran a standard-simulation with default-options.
my question now: are there any mage-specific files/options i can load into the simcraft-tool? (and if so, how do i do that?)
i would like to know for example the results for standard_conserve-burn_"rotation" vs. NT-spam_"rotation".

do i change such things in the simcraft-program somewhere in the options, or do i load a specific file for that reason in the simcraft directory?

if there is another simcraft-guide out there how to do such things (change the priority list etc.) i am happy to read it
thanks there. it feels good to be back into azeroth throwing some Arcane Missiles at enemies :D

edit: if there is another tool now instead of simcraft plz tell me. i also didnt know that warcraftlogs replaced worldoflogs for example ^^
Nianla
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Nianla Sun Oct 02, 2016 7:30 pm

Hi all,

I was hoping I might get some help as I am certain I am doing something wrong. I have the latests version of simcraft, imported my mage, (Nianla - Dragonmaw(US)) Activated stat comparissons, parsed and get some numbers that don't make sense:

DPS shows:
531904 dps

My stat values show as:
Vers > Int ~= SP > Mastery > Crit > Haste
Scale Factors 13.07 8.81 8.40 6.20 0.98 -1.19
Normalized 1.48 1.00 0.95 0.70 0.11 -0.14

This seems to directly contradict every one else who is simming so I was curious if someone could help me figure out what the heck I amd oing wrong with SIMC. Thanks ahead of time!
Sheph
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Sheph Mon Oct 03, 2016 1:48 pm

Say I have 5 trinkets in my inventory, what would be the easiest way to compare these AND compare with a few that drops from raids? My current way is to use SimulationCraft addon, equip the trinkets one at the time and type /simc to find the id bonusid and such. Then I add them to Automation like this:

Code: Select all

base_gear.simc trinket1=,id=139114,bonus_id=3432/603/1502/3336 name=an'she base_gear.simc trinket1=,id=137306,bonus_id=1726/1482/3339 name=Oak base_gear.simc trinket1=,id=136716,bonus_id=1727/1808/1492/1813 name=caged
But then I'm not sure how to best get the trinkets from raids, like Wriggling sinew http://www.wowhead.com/item=139326/wrig ... bonus=1807 in a 865 variant. It just seems like a contrieved way and were thinking if there were an easier way?
Zulandia
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Zulandia Mon Oct 03, 2016 7:34 pm

Use ilevel= (and stats= for random stat trinkets) instead of fiddling with bonusIDs you couldn't possibly remember. Gems can also be added regardless of socket actually being present in sims.

Only thing this will change is the tooltips in the gear section.
Tyllarin
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Tyllarin Tue Oct 04, 2016 5:07 am

Hello, im trying to install simcraft, but i keep running into an error once its actually on my computer.

It says "The program can't start because api-ms-win-crt-locale-|1-0.dll is missing from your computer. Try reinstalling to fix this problem."

I have obviously tried reinstalling, to no avail. Anyone know what's going on?
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Dutchmagoz
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Dutchmagoz Thu Oct 13, 2016 7:06 pm

Hello, im trying to install simcraft, but i keep running into an error once its actually on my computer.

It says "The program can't start because api-ms-win-crt-locale-|1-0.dll is missing from your computer. Try reinstalling to fix this problem."

I have obviously tried reinstalling, to no avail. Anyone know what's going on?
Try (re)installing Visual C++:

For Windows 64-bit http://download.microsoft.com/download/ ... st.x64.exe" target="_blank

For Windows 32-bit http://download.microsoft.com/download/ ... st.x86.exe" target="_blank

If this doesn't work, make sure you got all latest windows updates. If it still doesn't work after that, send me a PM and maybe I can help more.
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Xaazier
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Xaazier Wed Oct 19, 2016 7:47 pm

simc thinks sinew gets 6 stacks from cinder but in game cinder only gives 1
not sure if this is the correct place to post this.
Zulandia
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Zulandia Wed Oct 19, 2016 7:49 pm

Yes Sinew has no ICD in sims, Frosted's aware of it just didn't place it high on the priority to fix since it has no affect on how the trinket sims (it will always detonate in combust in sims even without precasts).

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