I. Self-Introduction
As mentioned in the title, I was born, and spent most of my life, in mainland China. I started playing WoW after 5.4 was released. Before this, however, I've read quite a bit about WoW due to the immense popularity of this game in China (where WoW has become an integral part of the Internet culture), and I thought I had adequate English skill to adapt to a US realm, so the learning curve is not all that steep for me. I killed Normal Garrosh a few weeks back, 7 months after I started playing the game, which is likely as far as I can get before WoD is online. Though it's later than almost everyone, I got an AotC FoS after all, and more importantly, it convinced me that I've chosen the right class, one that I'm moderately talented at and have sincere passion on. I think I'll stick to this class in WoD.
My Armory can be accessed by clicking on my signature picture. I've been sticking with the same two specs since my first week in WoW. Maybe I'm not quite brilliant or merely scared off by some guides, but I've never figured out how to keep track of Ignite to construct a proper astronomical Combustion, which sounds like too much split-second decision and RNG to me (though I've never re-specced and practiced
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Now I'm still suffering from some common problems of noobish players, such as <80% Bomb uptime, shooting 3-5 Lances without FoF in almost every boss fight, or allow my mana to drop below the 85% "absolute bottom line" by losing concentration and cast one too many Arcane Blast. It seems that I need a whole lot more practice to become a competent raider. But a little extra theory and discussion always refresh my mind, which is why I registered immediately I saw Akraen advertised this site on MMO-champion.
II. Mage Community & Mage Theorycraft in CWoW
CWoW (Chinese World of Warcraft) is an MMORPG that is developed and supervised, but not ran, by Blizzard Entertainment. It is largely identical to the game played in US or EU, but the few minor modifications renders almost anything accomplished in CWoW being treated skeptically in the Western (e.g. 25-man drops are 8 ilvl higher than corresponding 10-man drops, but bosses in the former has higher HP and damage than their US/EU counterparts to compensate). Besides, the atmosphere and culture of CWoW is so drastically different from that of WoW, that it's plausible in some ways to treat them as two separate games. Many differences can be ascribed to the fact that CWoW is paid by minute of gaming time, in contrast to monthly/yearly subscription. However, all the theorycraftings and strategy discussions can apply to both games without modification. CWoW has a long and proud history of theorycrafting, but unfortunately, these works remain largely obscure in the WoW player community due to the language barrier, which I hope will change soon. When I was writing this, I found that Komma in this post mentioned that he's been visiting the "Chinese mage forum", which is most likely the mage board of NGA (National Geography of Azeroth), the mmo-champion.com of CWoW, which make me glad as well as curious.
The CWoW player community generally refer to mage as "the biological son of Blizzard Entertainment" (while other classes are "foster sons"), believing that Blizzard has been favoring mage, having never truly nerfed it throughout the history of the game. (As a side note, many Chinese believe that Blizzard Entertainment has never published a major product in which spellcasters are clearly underpower, if not overpower-- remember Corpse Explosion and Psionic Storm?). From the limited literatures I've read through (correct me if you have evidence otherwise), mages have never been scarece in CWoW, being a most over-populated class by Patch 4.3. During Cata and most of MoP, many took it for granted that a mage should always top in addons like Recount and websites like WoL. This starts to change in Patch 5.4, when there's much fewer reasons than before to bring a mage to a raid if a warlock is available, for both DPS and utility considerations. However, mage is still regarded in CWoW player community as a class with "great damage and extremely strong fire-shifting ability" in PvE (note: I'm not sure of the correct English term for "fire-shifting", basically it means controllably deliver huge damage spikes to quickly put down key adds such as Nazgrim's shaman and Garrosh's engineer).
CWoW mage theorycrafters seldomly ever cite western works (for instance, there has only been 7 posts on NGA that ever mentioned the name "Vykyna", 3 posts mentioning "Blatty" and 0 post mentioning "Akraen"), but there has been an abundance of original theorycrafting works published. Most of the conclusions coincide with the western ones, with a few exceptions (like Frost Armor is always preferrable for Arcane mages, mastery builds for Frost mage is "silly", to name a few). Most of the works are based on SimC (such as this) or actual tests on a train dummy (such as this), with fewer on theoretical/mathematical modeling.
Needless to say, virtually none of the class theorycrafting or encounter strategy research in China is presented in English. CWoW is very well localized, enabling one with zero knowledge in English to play it without obstacle. CWoW player community has also developed their own terminologies and jargons (heavily utilizing pinyin acronyms) that are almost indecipherable by those who are proficient in Chinese as a second language in general.
In CWoW, Frost is regarded as a spec that's "inferior in all enounters and at all gear levels, welcomed by none but casual, junior players, and should be discarded by anyone who wish to DPS like a true mage" (source). Part of the reason lies the definition of "casual" or "junior" in CWoW. It's claimed (not verified by me) that on some CN realms, 2/3 of the entire population has killed Heroic Garrosh Hellscream, and 575 is the typical item level of a "casual, half-quitting" player. On NGA, most of the theorycrafters of various classes has 20+ Heroic Garrosh kills and 590+ ilvl on their mains as of now. Therefore, how valid and applicable this statement is to US/EU realms is still debatable.
I can discuss more on what I know about CWoW mage theorycrafting, once you ask me specific questions by replying this post.
III. My Questions
I thought about putting them to Q&A board, but few of them are on specific details of mage theory or gameplay, and some are relevant to the rest of the post. Hope it's okay.
1. For the various statements I made about CWoW in section II, which ones fit WoW (in US/EU) as well, and which ones does not?
2. Do you think original works by Chinese mage theorycrafters is worthy to learn about? Do you think language is a major barrior keeping you from learning about their works?
3. Why is Arcane considered as an "easy to learn" spec? I've seen such statement once on Icy-Veins, and again by a shammy on Youtube. Icy-Veins also claims that "the penalty for casting spells at low mana is not that extraordinary", which greatly surprises me: what's the point of stacking Mastery then? Most Chinese mages believe 85% is the bottom line of mana, allowing it to drop below this line is generally a "grave mistake in the rotation". Chinese theorycrafters believe the mana of an Arcane mage should be fluctuating around 92% or so. Cycobi also proposes that a Barrage can be fired if mana is dropped below 95%. Regenerating mana to make use of hight Mastery is believed to be so crucial, that some Chinese Arcane mages, when fighting Spoils of Pandaria, would rather Ice Block than leaving the Rune to dispose the bombs. Control the mana so that it neither drop below 90% nor hit 100% for too long, while keeping track of Bomb and cooldowns, is no easy feat (surely more mentally consuming than spamming Chain Lightning and Lava Burst). So, how is this "Arcane is easy" thing originated? Why are there people who apparently know better buying it?
Let me stop here for now. I may post more if something comes to my mind. Finally, as a gift, I present a Chinese video where a mage (ilvl 588) did 590k+ sustained DPS on an isolated dummy. The demonstrator is the Guild Master of Style@CN-Rhonin, which got the world 3rd kill of 25-man Heroic Garrosh Hellscream. Even if you don't read Chinese, you can see his casting sequence, procs, cooldowns, etc. from the video since all icons are exactly the same as in the western.