Ice Nova/Supernova WeakAura

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Raif
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Ice Nova/Supernova WeakAura

Unread postby Raif Tue Oct 13, 2015 1:53 am

Hey all,

I've been looking to make a weakaura that shows a texture when I have 1 or more stacks of Ice Nova/Supernova and been having a super hard time. Most of the auras I've seen are just icons with timers/stack count where I'm more interested in a simple texture popping up at 1 stack but staying when I have 2. I've managed to make it for Frost Orb and Comet Storm, but those are relatively simple.

Anyone know how to do this?
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Rinoa
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Re: Ice Nova/Supernova WeakAura

Unread postby Rinoa Tue Oct 13, 2015 5:02 am

I'm using something like that. I've got 3 WAs per nova spell. It can probably be done in just one, but I'm bad with WAs so it's 3.

They are layered on top of eachother, so that when 0 charges are available, it's a desaturated cooldown timer. When 1 charge is available, it's a saturated cooldown timer, and when 2 charges are available it's just the icon with a "2" on it to show the stacks.

I'll paste the Ice Nova one. You can just duplicate them and change the spell and triggers to fit Blast Wave and Supernova.

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Raif
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Joined: Tue Oct 13, 2015 1:49 am

Re: Ice Nova/Supernova WeakAura

Unread postby Raif Tue Oct 13, 2015 11:33 am

Hey,

Thanks for that, but that is exactly what I wasn't looking for XD. I may not have been clear in my OP (my fault, was posting at 3AM my time, I should know better). Here's a picture of what I was meaning for Frozen Orb:

Have Frozen Orb
Image

Frozen Orb on Cooldown (don't have):
Image

I'd liket the same for Ice Nova, a simple texture that shows when I have at least 1 stack, but doesn't show when there are no stacks. I don't need to know cooldown/stack count since normally after first pull you're playing around the 0-1 stack count unless saving for some burst.
Chev
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Re: Ice Nova/Supernova WeakAura

Unread postby Chev Tue Oct 13, 2015 3:42 pm

That isn't a weak Aura. That is a tool bar addon such an OmniCC which is doing that for you.
Raif
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Re: Ice Nova/Supernova WeakAura

Unread postby Raif Tue Oct 13, 2015 3:54 pm

Huh? The round yellow ball that looks like a sun at the top of the image? That's a weakaura. I created that using WeakAura2. Unless the addon has other things in it but doesn't mention it...

Image
Last edited by Raif on Tue Oct 13, 2015 3:59 pm, edited 1 time in total.
Chev
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Re: Ice Nova/Supernova WeakAura

Unread postby Chev Tue Oct 13, 2015 3:58 pm

Oh, sorry. I completely missed that.

Just copy that one and then change the trigger to Ice Nova and set the stack count to >= 1 and then change the colour / location.
Raif
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Joined: Tue Oct 13, 2015 1:49 am

Re: Ice Nova/Supernova WeakAura

Unread postby Raif Tue Oct 13, 2015 4:00 pm

Oh, sorry. I completely missed that.

Just copy that one and then change the trigger to Ice Nova and set the stack count to >= 1 and then change the colour / location.
I did, though for some reason it doesn't work. When I hit 1 stack, the texture disappears for some reason. Either it's a bug, or I'm doing something very wrong.
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Curnivore
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Re: Ice Nova/Supernova WeakAura

Unread postby Curnivore Tue Oct 13, 2015 4:52 pm

You can try an 'action usable' [without any stack options]. It's usable on 1 stack anyway. Not usable on none.


I'll check it out in a moment.
Last edited by Curnivore on Tue Oct 13, 2015 5:05 pm, edited 1 time in total.
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Curnivore
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Re: Ice Nova/Supernova WeakAura

Unread postby Curnivore Tue Oct 13, 2015 5:02 pm

This works, with just an 'action usable', as you intend.

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Here it works even with the >= 1, as expected:

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Raif
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Joined: Tue Oct 13, 2015 1:49 am

Re: Ice Nova/Supernova WeakAura

Unread postby Raif Tue Oct 13, 2015 6:31 pm

Thank you so much! I've been smashing my head on this for 2 days.

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