[7.2] Arcane Talents, Trinkets, Racials, Stats, Legendary
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
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Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
Why are Rhonin's Assaulting Armwraps suddenly simming ahead of Mystic Kilt of the Rune Weaver?
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
Yeah, that seems really awkward that Mastery is that low. Logically, Mastery gives a %increase too like vers, and the increased mana and mana regen doubles up as haste since you get more use out of Quickening, so it should be a lot better. Maybe it just has a very bad % per rating.
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Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
The implementation in SimC was fixed to line up with their behavior in game. Previously they were modeled as only having a chance to proc on cast of AM, but in reality they proc on each tick.Why are Rhonin's Assaulting Armwraps suddenly simming ahead of Mystic Kilt of the Rune Weaver?
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
Wow, that's really strong with rule of threes. I wonder how long you can push quickening with tier bonus arcane missile procs and relics.The implementation in SimC was fixed to line up with their behavior in game. Previously they were modeled as only having a chance to proc on cast of AM, but in reality they proc on each tick.Why are Rhonin's Assaulting Armwraps suddenly simming ahead of Mystic Kilt of the Rune Weaver?
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
The %dmg on mastery is actually only 1/2 your mastery value - which means it costs double the amount of rating for 1% of %dmg. This is very expensive compared to versatility (vers=400rating/%, mastery=700 rating/% here)Yeah, that seems really awkward that Mastery is that low. Logically, Mastery gives a %increase too like vers, and the increased mana and mana regen doubles up as haste since you get more use out of Quickening, so it should be a lot better. Maybe it just has a very bad % per rating.
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
Added a section in the FAQ covering how to play the NTSpam arcane playstyle, with some DPS comparisons.
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
So if all the stars and planets align and you manage to play correclty with quickening it gives 100k more dps ??
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Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
That's....a huge dps increase...
It's still pretty risky though. Not sure if it's a smart idea to use it in progression without a lot of practice.
Thanks for the tip.
It's still pretty risky though. Not sure if it's a smart idea to use it in progression without a lot of practice.
Thanks for the tip.
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
Fair warning: this kind of misuse of a spell is exactly the kind of thing that Blizzard tries to avoid. I hope they work harder at improving this spec but I wouldn't get used to the idea of this working for very long.
Out of curiosity, is the instant nature of AE extremely important to the results of keeping up quickening? What does the sim look like if you're trying to be at range and using AB more conscientiously?
Out of curiosity, is the instant nature of AE extremely important to the results of keeping up quickening? What does the sim look like if you're trying to be at range and using AB more conscientiously?
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
you OOM. The low mana cost and instant cast nature of AE are required.Fair warning: this kind of misuse of a spell is exactly the kind of thing that Blizzard tries to avoid. I hope they work harder at improving this spec but I wouldn't get used to the idea of this working for very long.
Out of curiosity, is the instant nature of AE extremely important to the results of keeping up quickening? What does the sim look like if you're trying to be at range and using AB more conscientiously?
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
Added TLDR in the FAQ on how to play Arcane now. Need to expand this in a bit to include stuff about double burns.
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
Too bad NT spam will get nerfed. It's fun having different (and potentially very effective) playstyles.
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
It's like warriors using Hamstring during Battle Cry to maximize Tactician procs. One can say it's a clever use of gameplay mechanics, but considering it's not exactly intuitive and the DPS difference is upwards of 100k, I'd say that it's becoming a little sketchy 

Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
So I know the armwraps have a chance to proc per AM hit, but that means you may proc it twice (or more) within the same AM.
Unless the buff stacks or there's a hidden prevention mechanic (and I doubt it) this may be mildly irritating.
Unless the buff stacks or there's a hidden prevention mechanic (and I doubt it) this may be mildly irritating.
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
Arcane Barrage is unused while the spec is doing the highest DPS in the game. It is clear that the behavior is unintended. One could also derive it intuitively by the fact an AOE spell is machine-gunned to do single target DPS.a little sketchy
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
Oh I agree. This won't likely stay in the game. If they do remove NT's ability to generate AM procs, then I hope they compensate elsewhere.
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
What kind of % mana should I be aiming to keep in conserve? Or what % to enter burn with?
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
Nether Tempest might just get a small cooldown.Oh I agree. This won't likely stay in the game. If they do remove NT's ability to generate AM procs, then I hope they compensate elsewhere.
Re: [7.0] Arcane Talents, Trinkets, Racials, Stats, Legendar
The current simulation appears to be dropping slowly to around half mana and then burn. It might sound counter-intuitive compared to what we knew but that is enough mana to use Arcane Power without wasting portions of it and mastery no longer demands high mana. Here is a typical run of the simulation with 1 iteration in terms of mana:What kind of % mana should I be aiming to keep in conserve? Or what % to enter burn with?
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PS. During RoPs between burns one should optimize by spending more mana there
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