7.1.5 - Arcane Mage Guide - Updated: 02-16-2017

Guides and discussions of all things specific to the Mana Adepts of Azeroth.
Fooks
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby Fooks Mon Nov 21, 2016 11:20 pm

Revised Conservation Phase -- "No Barrage" variant
Evocation Ends - Refresh Quickening w/ AM or AE depending on availability
Feel free to expend mana down to 60-80%
True Conservation Begings --> Never let Quickening fall off (no ABarr)
IF: Quickening has more than 3 seconds left -- Refresh Nether Tempest or Supernova
IF: Quickening has less than 3 seconds left -- Cast Arcane Missiles, or Arcane Blast/Arcane Explosion *Note* - Try to go to the last possible second for any cast.
Repeat until Arcane Power is ready to go, and you have 30 or less seconds on Evocation, at that point, enter the burn phase again
I am having trouble with the "Revised Conservation Phase", so once I cast evocation and get back up to full mana after my first initial burn, I reset my quickening stacks, but I find it rather difficult to build up a lot of quickening stacks without running out of mana quickly. Are you saying I should delay casts until the VERY last second before quickening falls off?

Any tips on how to conserve mana a little more using this method?
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Kythos
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby Kythos Tue Nov 22, 2016 1:56 am

@Fooks

Regarding Live, (7.1) the goal here after you cast Evocation and get back up to full mana after your first initial burn is to KEEP quickening stacks... it is much easier to "throttle" aka "wait till the very last second before quickening falls off" with higher Quickening. --( please see page 7/8 on this thread for more detailed information from many mages.)--

If you can get to 15 or 20 quickening stacks on your initial burn your evocation will have the haste as well.
~20% mana, if you save an AM... you can AB, Evo, AM.. ( or if your really low on mana, blink in, AE, Evo AE, displacement) and now with ~15/20 Quickening, with full mana, you can cast every 4.5/5 seconds and wait for AP/Evo to get ready again... this allows your second Arcane Power to be a Mid or High Quickening burn (30/40 stacks of quickening). and you can empty out your remaining mana pool, barrage and start over.


TLDR - it feels weird "dropping activity" (waiting for your mana pool to catch up and casting an average of every 5 seconds). After a while you will get used to the pace/timing. Please note, not all gear favors this style and some mages would rather just clear stacks and do barrage rotations (3 or 4 AB then ABar).

Generally;
if your mastery is close to ~50%, this might be more effective *(Cord of Infinity). ---higher regen, Less casts at higher cost.
if your mastery is close to ~30%, barrage rotations might be more effective *(Kilt). ---lower regen, more casts at low cost.
*(Arcane Legendaries)

If anyone has any supporting or contradictory evidence please feel free to comment.
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Fooks
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby Fooks Tue Nov 22, 2016 4:57 pm

@Kythos, thanks dood! That makes a bit more sense now, time to go practice :D
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Kythos
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby Kythos Tue Nov 22, 2016 8:57 pm

np fellow magi. Excited to be able to help.

Eagerly awaiting the "next part" of the PTR,

#268 - 2016/11/22 06:00:00 PM

http://blue.mmo-champion.com/topic/7848 ... e-715-ptr/" target="_blank

"Arcane Mage:
Arcane is receiving several significant talent changes, to increase talent diversity and move away from some of the more problematic gameplay centered around Quickening. In addition to a new Arcane-specific shield to replace Ice Barrier, there are few utility updates not yet on the PTR: Presence of Mind will be baseline for all Arcane Mages, and a new talent will be added that allows Arcane Missiles to be channeled while moving. "
Last edited by Kythos on Tue Nov 22, 2016 11:54 pm, edited 1 time in total.
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x1xruex1x
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby x1xruex1x Tue Nov 22, 2016 9:16 pm

As always, thank you everyone who's been giving advice and helping others in this thread. It's great seeing the community working together to better the arcane mage.

^_^
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a0kalittlema0n
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby a0kalittlema0n Wed Nov 23, 2016 8:55 am

@Kythos

Super excited for this as well, can't wait to get on and try what it's like always moving with AM casting :)

Not to mention having PoM during burst will be good for DPS, AND allows us to move during it, which is huge!
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby x1xruex1x Wed Nov 23, 2016 7:11 pm

Just be aware there's a few key changes on the PTR right now. Quickening is replaced with Temporal Flux.
Keep an eye out for these changes as it really looks like Blizz is trying to give a bunch of options to Arcane.

Prescence of mind will be baked into the class spec as a normal spell given at level 54. They've said they're going to add a spell that lets you case AM on the go as well.
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frosty9
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby frosty9 Fri Nov 25, 2016 12:58 am

recently switched from fire to arcane and my dps is lacking. I am hoping for a few quick recommendations.

My profile:
http://eu.battle.net/wow/en/character/d ... ute/simple" target="_blank

My Logs (frostatute)
https://www.warcraftlogs.com/reports/Tk7r3RJ4jDf1gFt9" target="_blank

My Pull:
AB till 4 charge
Rop
MoA
NT
SN
Burn till low mana, save one missile
Evocate, missile to maintain quickening
ROP
Arcane Power
Burn (dont cap missiles)
reapply NT
missiles
recharge and get ready to do it again

Thank you in advance for any help!
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x1xruex1x
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby x1xruex1x Fri Nov 25, 2016 4:42 pm

recently switched from fire to arcane and my dps is lacking. I am hoping for a few quick recommendations.
..........
Thank you in advance for any help!
@Frosty9

Greetings there Frosty9! So, I'm currently at work and can't fully check all the details, but I'll explain what I can and see if it'll help you out. I'll use my phone to check the stats and see how much I can determine from just there.

Ok, so one of the first things i'd suggest is dropping some of the haste you have. It shows you at 24.75% haste. This is a bit excessive as of 7.1-live right now. Utilizing Quickening will offset any lowered amount of haste you have. Not to mention that you're just shy of 40% mastery which is usually the starting point for Arcane.

Goal Set: Lessen your Haste and turn that into Mastery. Aim for about 45-50% mastery (after food buffs at the minimum). This will allow you to have proper amounts of mana regen while in a throttled phase

Notable Item: Now I do see you have the Legendary Kilt, so given that you get Mana back when casting Barrage, your playstyle will change from the standard. Since I don't have the kilt myself, I cannot speak to the rotation you'd ideally want to use. What I would recommend, is checking out the other threads after this, there are a few that go over ideal Kilt rotations to help maximize on the damage output.

As for your Ring that you have, generally, you don't want to be the one casting Hero/Timewarp until AFTER someone else has casted it. That way you get the hero burst from the first person, then YOU can choose when you use the second.

Outside of those noted items, your general stats look pretty good beyond the Haste/Mastery item earlier mentioned.


Logs: So taking a quick look at your log, I'm reviewing the fights in order. I can't speak to the greater details since i'm on my phone w/ that, and it's hard to see exact details since it's not really mobile friendly if you ask me.

Mythic Nythendra - 300.8k DPS done. You have some good peaks and valleys in there 85 casts of AB, with 241 hits of AM. You had about 21 NT's cast, so you could probably squeeze in a couple more since based on timing, you could at most get about 28, so figure maybe 2-4 more would be ideal, you want to keep that up at all times if at all possible.
You had pretty good up-time on Quickening, but you could get more up-time honestly. About 87% up on it right now for Nyth isn't too shabby, especially with the moving that you have to do on mythic difficulty.
I would recommend instead of using potion of prolonged power, instead use Deadly Grace. it doesn't last as long, but if you pre-pot at 2 seconds earliest (assuming the tanks pull at 0), and you're at maximum range, you get 25 seconds on the duration (less the 2 if you take it early). This thing can pump out damage that off-sets the prolonged power. However, in fights where you may not get the luxury of planting your feet, then prolonged would be better imo.

So yea. I'll end right now with Mythic Nythendra since it's a bit of a pain in the rump to go ahead and look through each on the phone :-P

Anywho. Rotation is a key thing, and as I said earlier, I can't speak to the Kilt rotation, so definitely hit up the other threads, i'll see if I can link one or two of them here for ya.

As for a normal rotation, you typically want to look at it like this:

>AB til 4 AC
>MoA
>RoP + AP
>AM/AB to refresh Q
>NT
>SN
>Blow out your mana w/ spells
>>Refresh RoP along the way
>>>Bank 1 AM when you get near 40% mana
>Evo @ <25% mana ideally (essentially when you cannot afford another AB)
>>Upon Evo completion use the banked AM to refresh Q

>Enter the Conservation/Throttle phase
>Burn to about 60-70% mana
>Maintain around this range by using the following mentality
>>1) If Greater than 3 seconds left on Q, then Refresh NT, SN, or MoA>RoP casting
>>2) If Less than 3 seconds left on Q, then:
>>>>wait til 0.5s remain and cast AM to refresh Q
>>>>wait til 0.5 - 1.0s remain and cast AE at close range to refresh Q
>>>>wait til 2.5s remain and cast AB to ensure it completes fully in time (if you can judge time better then wait til it would complete at 0.5s)

Once you have less than 25 seconds remaining on Evocate, and AP is ready and you're at 65-70% mana minimum, go into another burn phase. You should be around 35-45 Q stacks at this point. Just blow it out and don't fret about banking AM for the end w/ Evo since @ 50 Q stacks it drops off regardless, and you can repeat the previous Conserve/Throttle and just build Q & Mana during it for a third burn phase.


So yea, I know this is a lot, but I think if you get the higher mastery, it would help out.

Before doing this though, i would check out either of these threads since they go over the Kilt in more detail.
https://www.altered-time.com/forum/view ... f=3&t=2735
CU = Charged Up

Oh, and in general, always cast MoA first, THEN RoP/AP since if you do RoP first it might fall off before the MoA explosion pops.

I hope this all helps! Let us know how you perform after the alterations ^_^
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frosty9
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby frosty9 Fri Nov 25, 2016 6:14 pm

Ty so much for your reply. I had been doing MoA during RoP as I thought it snap shotted that buff.
I had also not been aiming to maintain quickening until about 30sec til evo was off. The not casting play style thing is so weird! But thank you, and I will give it a try.

Once again, thank you for clearing some things up for me. Im excited to give thos a go on a target dummy :)
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x1xruex1x
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby x1xruex1x Fri Nov 25, 2016 8:05 pm

@Frosty9,

No problem! Yea, quickening, as of the moment, is the key mechanic to maintain. However, once 7.1.5 goes live, this is going to change. As of the moment, the PTR still has Quickening, but there's been datamining that states it's being removed, and the replacement is Temporal Flux which gives you +5% Arcane Blast Haste per stack of Arcane Charge.

Time will tell how it plays out tho ;-) As I said tho, keep us up-to-date with your damage, just let us know if this helps out.

As for snap-shotting, that doesn't apply any longer. I used to cast RoP then MoA, but once I learned that from the help of others here, it's no longer a concern. The damage is only upped while RoP is out, so if your final tick of MoA goes off without RoP active, then its a dps loss.

;-)
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Mtspiral
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby Mtspiral Fri Nov 25, 2016 11:33 pm

@Frosty9, another thing changing Ian that overpowered will no longer increase duration of AP, but increase its damage bonu and mana cost reduction to 100% each. Furthermore, PoM is being made baseline, and the current word is that a talent allowing you to cast AM while moving (whether activated or passively is yet to be clarified) the talent replacing temporal flows in the first tier has t been announced yet, but hopefully it will offer an optimal alternative to familiar since that is so broken right now it's the new blink.
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby x1xruex1x Wed Nov 30, 2016 8:11 pm

How's everyone feeling about the PTR notes from November 29 for the Arcane Mage? It's interesting to say the least. Now that I have the updated PTR, I want to test it out later tonight ^_^
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby x1xruex1x Fri Dec 02, 2016 2:11 am

Hello everyone ^_^

I know it's been a bit silent over here lately, but I think it's mainly because the PTR is underway and it's hard to write updates on advised play styles when it's all in limbo on if it'll go to Live or not.

Regardless, if you need a bit of a pick me up, check out Nelfy's PTR review of the Amplification & Temporal Flux talents.
I also put my own input there with variant play styles and the general output they give. Mind you I'm about 858ilvl on the PTR so it'll give a rough idea of what it may be like.

Enjoy ^_^
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Cérun
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby Cérun Fri Dec 02, 2016 8:12 am

Hi there! I'm new to the forums but been a long time lurker. Wanted to say that I've tried out the PTR as well and I found that over sustained times there is an interesting build I have not seen anyone try except myself.

If you use Amp/Slipstream/incantors flows/charged up/chrono shift/erosion/temporal flux I found I got about the same dps as when I did the same except RoP and Overpowered.. Due to the inherent nature of temporal flux being passive, it's seems the passive damage from incantors flows seemed to work well with it.

I used the same build except with RoP and got less DPS and im using RoP whenever I'm burning specifically when AP is up. I would be curious to see others try IF and TF as well and see how it goes. .

Overall, through all my testing, NT seemed to take a HUGE hit from not having quickening. Erosion is so much better now. The tier with charged up, supernova and reasonce seems to be pretty balanced except resonance in AOE situations pulls ahead.

As a side note, with charged up/slipstream/chronos shift if you barrage before evoc you can move pretty fast while evocing and then use charged up to get stacks to continue burning without delay once the evoc is done... Pretty cool :D

Cheers,
Cérun
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby x1xruex1x Fri Dec 02, 2016 7:05 pm

@Cérun,

Thanks for the insight ^_^ It's definitely something to test out. When I was testing last night, I missed builds using Unstable Magic, so it's something I need to go back into today and test. I'll throw the IF in there and see how that goes w/ Erosion, UM, and NT.

Overall, I think it sounds plausible since as you said it's passive against your passive AB haste increase.
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby wtgamerz Tue Dec 06, 2016 10:33 pm

Hello everyone. I've leveled Frost form 100-110 and really loved it, but I want to give arcane a whirl now at the end game set up.

Can someone recommend some good add ons to grab to help learn the rotation and play style? I've taken a bunch of notes from the threads, but a lot of it still goes over my head a bit. Thanks!
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Re: Arcane Mage - PvE - 7.1 - Updates: 11/11/2016

Unread postby x1xruex1x Tue Dec 06, 2016 11:12 pm

Hello everyone. I've leveled Frost form 100-110 and really loved it, but I want to give arcane a whirl now at the end game set up.

Can someone recommend some good add ons to grab to help learn the rotation and play style? I've taken a bunch of notes from the threads, but a lot of it still goes over my head a bit. Thanks!
@Wtgamerz,

Hey there! So, some quick addons to help would be "MageNuggets". It gives some very basics for tracking and alerts, as well as sound queues. Very easy to setup. I think the only ongoing issue they have is that to move your Arcane Charge tracker you need to be in-combat to see it. Elsewise, it's a solid lil addon.

If you're interested in a bit more complex, but versatile addon. Try Weak Auras 2. In my videos from the first page of this thread, you can see how I have mine set up at two different points in time. Since you can customize most anything you can think of, this has extreme potential to help you track what you need to know.

Hopefully that helps give an idea where to start.
If you do end up using Weak Auras, I do have my previous Arcane setup strings linked in the 7.1 video description. It's a lil google document with each page for a different item.
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Re: Patch 7.1.5 - Arcane Mage PvE Guide - Updated: Jan 06, 2

Unread postby x1xruex1x Fri Jan 06, 2017 9:08 pm

Patch 7.1.5 Discussion Segment
We're back and ready to go magi!
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Re: Patch 7.1.5 - Arcane Mage PvE Guide - Updated: 01-06-201

Unread postby Aeonsil Tue Jan 10, 2017 10:52 am

First question:

Has anyone produced a list of trinkets for Arcane in 7.1.5 + Nighthold? My sims from last week showed it as Erratic Metronome > Ruby > Arcanocrystal > Tongue > Oakheart (from what I recall) but has anyone done one on a more recent build? (I've been putting it off and don't want to duplicate work)

Edit: Went home and simmed it, got the following, now that Ruby was nerfed by 46%

Image

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