7.1.5 PTR Notes

Guides and discussions of all things specific to the Pyromaniacs of Azeroth.
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Lahrast
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Re: 7.1.5 PTR Notes

Unread postby Lahrast Thu Jan 05, 2017 3:25 am

Marquee Bindings of the Sun King ( Marquee Bindings of the Sun King): After consuming Hot Streak, there is a 20% 15% chance that your next non-instant Pyroblast cast within 15 sec deals 275% 300% additional damage.

So proc rate is reduced, dmg remain the same
don't forget PB got it's sp coefficient buffed... hc-PBs are going to hit like trucks loaded with concrete now :D (3m+ignite)
Mage
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Re: 7.1.5 PTR Notes

Unread postby Mage Thu Jan 05, 2017 6:21 am

I still say these things are a mess to use without Ice Floes.
I'm 100% dropping my helm for Norgannon's when 7.1.5 goes live, save for a few aoe bosses. It is pretty insane IMO, you have 5 seconds of casting on the move every 3 fireball-pyro combos.
illwil
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Re: 7.1.5 PTR Notes

Unread postby illwil Thu Jan 05, 2017 7:37 am

I still say these things are a mess to use without Ice Floes.
I'm 100% dropping my helm for Norgannon's when 7.1.5 goes live, save for a few aoe bosses. It is pretty insane IMO, you have 5 seconds of casting on the move every 3 fireball-pyro combos.
This was my initial thought. But I also have sephuz secret and a mini time warp every 30 seconds is hard to pass up.
Mage
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Re: 7.1.5 PTR Notes

Unread postby Mage Thu Jan 05, 2017 12:26 pm

I don't have it - how would you proc it every 30 sec on a boss like Ursoc?
illwil
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Re: 7.1.5 PTR Notes

Unread postby illwil Thu Jan 05, 2017 1:12 pm

I don't have it - how would you proc it every 30 sec on a boss like Ursoc?
Assuming you have to successfully dispel something like the tooltip says and just casting spell steal won't work there will be some fights that the boots will Just be better for sure since
You can't proc it.
Eyliria
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Re: 7.1.5 PTR Notes

Unread postby Eyliria Thu Jan 05, 2017 1:43 pm

Which is fine.
IMO this is what the legendary system should be like.

Making a decision between Norgannon's vs Sephuz because you can't reliably proc the ring, for instance.

Things like the bindings, and now koralon's, are just -always- useful, and overshadow the others.

I have to say, though, I don't know how good the bracers still are next patch, since it's basically losing 25% effectiveness compared to live (proc rate cut down by 25% - same damage) and the fact that we either pair it with Norgannon's to keep the ice floes functionality, or are basically relegated to shimmering out of bad (which can sometimes impact it a lot in case you were in RoP).
Unreal
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Re: 7.1.5 PTR Notes

Unread postby Unreal Thu Jan 05, 2017 2:10 pm

Which is fine.
IMO this is what the legendary system should be like.

Making a decision between Norgannon's vs Sephuz because you can't reliably proc the ring, for instance.
You'd never consider any of these two legendaries if you had two of the 5 dps increasing legendaries for fire.
Etazis
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Re: 7.1.5 PTR Notes

Unread postby Etazis Thu Jan 05, 2017 2:17 pm

What about rune of power? Is it still best tallent in the row?
Eyliria
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Re: 7.1.5 PTR Notes

Unread postby Eyliria Thu Jan 05, 2017 2:38 pm

Which is fine.
IMO this is what the legendary system should be like.

Making a decision between Norgannon's vs Sephuz because you can't reliably proc the ring, for instance.
You'd never consider any of these two legendaries if you had two of the 5 dps increasing legendaries for fire.
Which 5?

Koralon's, Bindings... Darckli's ?
illwil
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Re: 7.1.5 PTR Notes

Unread postby illwil Thu Jan 05, 2017 3:10 pm

What about rune of power? Is it still best tallent in the row?
From what I've seen MI edges it out, but I'm not sure if that's the case with bracers. I was never a fan of rune tho.
illwil
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Re: 7.1.5 PTR Notes

Unread postby illwil Thu Jan 05, 2017 3:14 pm


I have to say, though, I don't know how good the bracers still are next patch, since it's basically losing 25% effectiveness compared to live (proc rate cut down by 25% - same damage) and the fact that we either pair it with Norgannon's to keep the ice floes functionality, or are basically relegated to shimmering out of bad (which can sometimes impact it a lot in case you were in RoP).
I'm hoping RoP ends up not being the best choice anymore. The proc rate reduction does suck, but since pyro is hitting harder and the increase is back up to 300% we'll see.
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Falq
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Re: 7.1.5 PTR Notes

Unread postby Falq Thu Jan 05, 2017 3:36 pm

I have to say I love this change, was worried about this a bit. It would be much harder to cast pyro and reward would be similar. Also I'd feel bad loosing legendary proc just because I'm not in correct moment right now. Now I can save rune and both shimmer stacks to cast it and dodge some mechanics while getting back to rune, and I will be rewarded for it with huge damage. Ofc 15% seems like a nerf but I think it won't be huge deal for raiding since you wouldn't be able to use all those procs anyways due to movement.
Brouklis
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Re: 7.1.5 PTR Notes

Unread postby Brouklis Thu Jan 05, 2017 5:01 pm


Could u also legendary sim the TW ring please?
420k, so up 5% roughly on par with the belt

btw stats are:
61% crit, 12% haste, 5% vers, 12,5% mastery (40.1k sp)

those stats are without the stat change in rings/necks so maybe 2-3% more crit and ~1% vers (from ring/neck, have both crit/vers items from EN 890)
also if it is true, that the belt needs execution correction it's value should go up by roughly 20% so 6,5% dps increase up from 5,5% which would make it the 2nd best ST legendary and most versatile by a huge margin

btw: why is everyone calculating SP when there are no more items with SP in the game?

i also did some runs for trinkets and im sticking with my 895 helya flask+arans - mythic sinew, swarm or 870 writ can't hold a candle to either of those
Is it possible to sim the new glove and trinket legendaries to compare them also ?
Mage
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Re: 7.1.5 PTR Notes

Unread postby Mage Thu Jan 05, 2017 6:03 pm

Which is fine.
IMO this is what the legendary system should be like.

Making a decision between Norgannon's vs Sephuz because you can't reliably proc the ring, for instance.
You'd never consider any of these two legendaries if you had two of the 5 dps increasing legendaries for fire.
https://www.altered-time.com/forum/view ... 650#p30650" target="_blank
There was a metric ton of movement on at least half the bosses in NH when I tested them.
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jahrastafari
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Re: 7.1.5 PTR Notes

Unread postby jahrastafari Thu Jan 05, 2017 7:15 pm

I still say these things are a mess to use without Ice Floes.
I'm 100% dropping my helm for Norgannon's when 7.1.5 goes live, save for a few aoe bosses. It is pretty insane IMO, you have 5 seconds of casting on the move every 3 fireball-pyro combos.
I'd bet dollars to donuts the belt/helm beats bracers/boots by a country mile. I'm tellin' ya, with the NH testing I've done, those bracers are going to be a serious pain in the ass to use without Ice Floes or boots. Sure, you can Shimmer out, but if you're using RoP (and should be if you have the bracers), Shimmering out of your RoP to get a cast off is going to decrease their value significantly.

The bracers look great on a zero-movement target dummy sim, but they're completely impractical to use in NH on just about any encounter, especially Mythic and double especially when you're learning the fights. Between that and the significantly reduced proc chance these things aren't going to be anywhere near as hot as people hope.
mml
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Re: 7.1.5 PTR Notes

Unread postby mml Thu Jan 05, 2017 10:43 pm

I would love to see changes for Incanter's Flow.
They could make somethink like 7/14/21/14/7 instead of crappy 4/8/12/16/20/16...
I remember that during live QnA Ion said somethink about rebalancing this talent tier to make those talent close to each other. Well they nerfed ROP and thats all. I was waiting for quality of life changes for Incanter's
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Spirillum
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Re: 7.1.5 PTR Notes

Unread postby Spirillum Fri Jan 06, 2017 12:57 am

-snip-
The bracers look great on a zero-movement target dummy sim, but they're completely impractical to use in NH on just about any encounter, especially Mythic and double especially when you're learning the fights.
I agree. I just got Marquee Bracers last week but I'm thinking they'll be relegated to farm content.
Mage
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Re: 7.1.5 PTR Notes

Unread postby Mage Fri Jan 06, 2017 1:22 am

I'd bet dollars to donuts the belt/helm beats bracers/boots by a country mile.
Agree about belt, but helm? Outside of Scorpyron IMO bracers with buffed pyro augmented by Norgannon's beat it handily.
This is just feelcrafting though. And talking progression, not farm ranking fiesta.
nickseng
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Re: 7.1.5 PTR Notes

Unread postby nickseng Fri Jan 06, 2017 4:04 am

To all those saying the Bracers will be impractical come NH .... do you still not cast 2 Fireballs in a row? Cause that's all it basically is.

You just have to find the time to do it, and not cast it as soon as it procs
mlvnk
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Re: 7.1.5 PTR Notes

Unread postby mlvnk Fri Jan 06, 2017 8:59 am

I'm not sure if it's SimC or not, but I just simmed with ring/helm and it the results are strange to say the least.

DPS 441k (vs 480k with bracers/ring) - reasonable. But the stat weights are very strange.
For helm/ring: Int: 10.32; Vers: 9.25; Crit: 8.96; Mastery: 8.63; Haste: 0.92. No idea how haste can be that terrible.
For bracers/ring: Crit: 12.68; Int: 11.66; Haste: 11.08; Vers: 10.32; Mastery: 9.71

Everything else is simmed the same aside from an 870 mastery/vers bracers replacing the lego bracers, and 865 crit/mastery helm replacing lego helm.

Any thoughts how the stat weights could be that different, especially with the haste on the helm set?

EDIT: Using the nightly build from SimC for 7.1.5 from one day ago.
I saw no one responded to this one so wanted to share with you the reason haste scale so low. Try check the mana level of your sim result html. Most likely haste scale so low due to OOM'ing. This tend to happen for ring users. Add 1 line infinite_mana=1 in ur profile tab and run again.

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