[7.2] Fire Talents, Trinkets, Racials, Stats, Legendary

Guides and discussions of all things specific to the Pyromaniacs of Azeroth.
Zulandia
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Zulandia Thu Jan 12, 2017 11:14 pm

Does Mirror Images snapshot your stats at cast?

Also, seeing a lot of mages using Prolonged Power over Deadly Grace
Mi update dynamically they do not snapshot. PP catches up to/pulls ahead of DG in the higher Paragon points (DG does not scale with them for fire but PP does). MI also seems to slightly favour PP and RoP slightly favours DG. Specifics of which is best will come down to your toon; sim it out.
Tubs
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Tubs Fri Jan 13, 2017 7:18 am

If you're running with Incanter's Flow and Flame Patch, how many mobs minimum should there be in order to switch from Pyro to Flamestrike?
isadorr
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby isadorr Fri Jan 13, 2017 7:57 am

What is the Item level of the Fulmnation Charge trinket on the trinket list?Cant see it because the name is so long, i would assume 880 but there are also two 860 trinkets underneath it. Thank you.
Zulandia
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Zulandia Fri Jan 13, 2017 8:30 am

What is the Item level of the Fulmnation Charge trinket on the trinket list?Cant see it because the name is so long, i would assume 880 but there are also two 860 trinkets underneath it. Thank you.
880 same as the other dungeon trinkets.
Àraya
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Àraya Fri Jan 13, 2017 12:00 pm

Hey Guys, on Wed. I got the Legendary Trinket:) Now just à Short question. With which one would u combine IT. 870 Nightbane Trinket / Sinew 865 (Socket) for ST and for "Multi"Target with Arans Ruby?
Manzazuu
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Manzazuu Fri Jan 13, 2017 5:07 pm

What about the trinket from Helya?
Storytimes
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Storytimes Fri Jan 13, 2017 5:15 pm

Anyone having an issue with SimCraft 710-03 using the PTR mode (actually Live 7.1.5) and seeing all spells at 100% crit? Know a fix? Already tried uninstalling and deleting the folder.
Yes, same issue. Gives me vers and mast scaling well ahead of haste and crit. This is using the PTR option of version 710-03.
Xenost
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Xenost Fri Jan 13, 2017 5:22 pm

Same answer as you can find everywhere : "Download the nigthly build".

You can find the last one there : http://downloads.simulationcraft.org/?C=M;O=D" target="_blank
Thebes
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Thebes Fri Jan 13, 2017 8:20 pm

So I have the latest nightly build (-715-01-win64-a0a9385). The previous one had all my stats weighted almost the same. The current version has me at this;

11.1 int
10.14 haste
9.56 versatility
8.35 crit
6.83 mastery

This is just current gear from M+ and EN. Does this seem right?
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Spirillum
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Spirillum Fri Jan 13, 2017 8:33 pm

So I have the latest nightly build (-715-01-win64-a0a9385). The previous one had all my stats weighted almost the same. The current version has me at this;

11.1 int
10.14 haste
9.56 versatility
8.35 crit
6.83 mastery

This is just current gear from M+ and EN. Does this seem right?
That looks typical for a Patchwerk simulation, but keep in mind that there is no relevant content in the game right now that this accurately simulates aside from the target dummy in your class order hall.

I'd recommend simulating for more movement, more targets, and/or both, if only to illustrate the impact that these can have on your stat weights.

Personally, I use 40% single target high movement, 30% single target stationary, 30% stationary cleave for my sims. Even with this, never forget to take a grain of salt your sims(!!!). Robomage is a sly one and can be misleading.

You'll have to determine what your goals are, what content you want to run, and customize your interpretation to cater to that.

Hopefully this helps!
Thebes
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Thebes Fri Jan 13, 2017 9:06 pm

Personally, I use 40% single target high movement, 30% single target stationary, 30% stationary cleave for my sims. Even with this, never forget to take a grain of salt your sims(!!!). Robomage is a sly one and can be misleading.
Right I definitely don't take it 100% just trying to get proper numbers going before NH :)

How do you go about adding in that much variation? Or do you mean you sim each of those then average the values together?
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Spirillum
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Spirillum Fri Jan 13, 2017 9:09 pm


How do you go about adding in that much variation? Or do you mean you sim each of those then average the values together?
Just what you've said, a weighted average of multiple sets of results.
Fqt
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Fqt Sat Jan 14, 2017 11:17 am

Hi guys, everyone talking about Horn of Valor as a new BIS for fire but where do you place Obelisk of the void then ?
twestthemage
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby twestthemage Sat Jan 14, 2017 12:18 pm

So why is HoV a top tier trinket now?
Hasufer
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Hasufer Sat Jan 14, 2017 1:10 pm

Bet ya Obelisk is strong, just so hard to obtain - My guildie got it in 880socket version the first week in his +10 chest some months bk - grrrrrrr! :shock: :lol:
regularjohn
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby regularjohn Sat Jan 14, 2017 11:47 pm

So this is an 815 infernal alchemist stone.

trinket2=,id=127842,bonus_id=596/600/689

Anyone know the numbers to make that an 865?

Also, the one simmed in the list on the front page is 880. How is that possible? Am I missing something?
Tagain
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Tagain Sun Jan 15, 2017 12:50 am

So this is an 815 infernal alchemist stone.

trinket2=,id=127842,bonus_id=596/600/689

Anyone know the numbers to make that an 865?

Also, the one simmed in the list on the front page is 880. How is that possible? Am I missing something?
trinket2=,id=127842,ilevel=865
regularjohn
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby regularjohn Sun Jan 15, 2017 1:51 am

So this is an 815 infernal alchemist stone.

trinket2=,id=127842,bonus_id=596/600/689

Anyone know the numbers to make that an 865?

Also, the one simmed in the list on the front page is 880. How is that possible? Am I missing something?
trinket2=,id=127842,ilevel=865
That worked! Thanks.

FYI...An ilvl 865 Infernal Alc Stone gave me 3k over an 845 Bleached Skull Talisman (int and vers) as fire.
Aikha
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby Aikha Sun Jan 15, 2017 2:36 am

Bet ya Obelisk is strong, just so hard to obtain - My guildie got it in 880socket version the first week in his +10 chest some months bk - grrrrrrr! :shock: :lol:
Image

Hi, long time lurker here. I've been lucky with the drops, so here's a comparison of a decent obelisk I got from the class hall chest, the 880 stat stick that appear as #1 is Int/crit one, same as the helya one (that is used as the 2nd trinket). You can see the gear used in the sims in my armory.

Any question about the settings used for the sim feel free to ask. Used the last build of the sim as of 01/14/17
CaliFireMage
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Re: [7.1.5] Fire Talents, Trinkets, Racials, Stats, Legendar

Unread postby CaliFireMage Sun Jan 15, 2017 3:29 am

Aikha,

Your gear is insane. I cant imagine what it is like running around in god mode doing bonkers dps with that stuff.

You have been more than "lucky" with drops, that is hard work.

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