Another question is what stats should I prioritize having in mind the 2 legendaries?
Thank you in advance
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Mastery just isn't a very good stat in terms of DPS output for Arcane. It takes 666 mastery to get 1% more damage from Arcane Blast/Missiles/Explosion. By comparison, it takes 400 critical strike to get 1% crit (ever-so-slightly less than 1% total damage increase) and 475 versatility to get 1% more damage done.I have the kilt. Is the main idea of not stacking mastery with kilt to take charged up and burn -> evo -> burn -> barrage -> CU -> barrage? I haven't found charged up that useful but maybe its because I need to replace some of my mastery gear.
1) Arcane's damage potential in mythic progression is an unnecessary consideration for the guild you describe (similar to mine, we're 7/7M, 2/3M, but likely won't try Helya again anytime soon). Binkenstein once said, and I agree with him, regarding Elemental Shaman that viability is only of importance if you're in the upper most echelon of progression. Right now, all three mage specs look like they are undertuned. Top guilds are going to stack classes that deal more damage (warlocks, melee, shadow priests, etc). But as long as you are doing competitive dps with the rest of the guild, it shouldn't matter to you whether you're playing the flavor of the month class or not. And if you're a better arcane mage than a fire mage (and you enjoy arcane more than you enjoy fire), by all means play arcane.So guys I want to ask a direct question to everyone - do you think arcane will be viable in a mythic progression environment (I am in a semi-hardcore guild which will aim for mythic progress as soon as possible, but without the stress of top ranks)? I am still catching up on AP and iLvL as I have a break of WoW because of exams, but that will not be an issue. I already have 2 legendaries for the spec (bracers and belt). Should I change my loot to fire in case arcane is not doing well and/or the encounters themselves are not very good for arcane (adds, cleave, aoe required)?
Another question is what stats should I prioritize having in mind the 2 legendaries?
Thank you in advance
Think of it this way, and this is very roughly put:@Jimmyo
Thanks a lot for the thorough explanation. Talking about stats and mastery in particular (following your explanation about its value and damage output) does that mean that it is better for us to use stat sticks with crit/versa than mastery then? Therefore have a stat prio CRIT >= VERSA > Haste >= Mastery (or something similar)?
It's a bit difficult to respond to your questions; you mention your damage was low, but not what it actually was. And you ask for ideas how to improve your dps, but didn't, as far as I can see, include logs. Am I missing something?I have simillar concern. I've been raiding ToV heroic and we had some time to do EN first boss on mythic last night.
During the raid i had 866 gear with kilt. Damage was pretty low prolly cause im pretty new to the game however I feel like my guild expects me to change to fire for its instant casts easier to play with mechanics of the fights and superior AoE. I really try to avoid that since i don't like fire theme at all but maybe for the sake of raiding I should switch to it?
Here is my current gear: http://eu.battle.net/wow/en/character/d ... tiq/simple" target="_blank
Any ideas how to improve dps or convince them arcane is fine and I shouldnt switch to fire?
Yes, sadly Im not familiar with those websites that generate logs or something.It's a bit difficult to respond to your questions; you mention your damage was low, but not what it actually was. And you ask for ideas how to improve your dps, but didn't, as far as I can see, include logs. Am I missing something?I have simillar concern. I've been raiding ToV heroic and we had some time to do EN first boss on mythic last night.
During the raid i had 866 gear with kilt. Damage was pretty low prolly cause im pretty new to the game however I feel like my guild expects me to change to fire for its instant casts easier to play with mechanics of the fights and superior AoE. I really try to avoid that since i don't like fire theme at all but maybe for the sake of raiding I should switch to it?
Here is my current gear: http://eu.battle.net/wow/en/character/d ... tiq/simple" target="_blank
Any ideas how to improve dps or convince them arcane is fine and I shouldnt switch to fire?
Just looking at your current armory, here are my initial thoughts:
1. Without having seen your sim'ed stat weights, I can only hazard a guess, but I'd think it likely that you could prioritize crit and versa ahead of mastery and haste a bit. Especially since you have Kilt and use OP.
2. It might be a bug, but your rings appear to have no enchants, as does your cloak.
3. You could perhaps fiddle around with Ress in stead of CU depending on the encounter.
2) Whichever sims the higest for you. I can't know for sure, of course, but considering your gear, I'd guess Versa.Yes, sadly Im not familiar with those websites that generate logs or something.
ad.1 Thats what I am aiming for but those items I have are the only above 870/880 I got so no replacements atm.
ad.2 What enchants do you suggest?
ad.3 Yes im considering dropping CU for ress in more AoE fights like helya for sure.
Dropping 150k is perhaps a tad much, but naturally it's close to impossible to uphold your target dummy dps in a live raid.The problem I have is i can do 400k on dummy stable dps but when I go to raids there is a lot of movement and it usually drops to 250/300k at least with my 866 gear last night it looked like this.
I'm not entirely sure I agree. With Slipstream, Arcane Mages are basically in a situation where the only thing you can't cast on the move is AB. And that's even possible if you time your PoM properly. As such, I consider Arcane Mages to be in a decent situation in terms of movement.fire has much easier time with all the instant casts.
Hey Krarth/Cauldron!I don't know if it's the right place to seek help. I've finally switched from Fire to Arcane spec in raid (mythic EN and heroic ToV) and the DPS number seem's a bit low. Any idea how can I improve it?
https://www.warcraftlogs.com/reports/VM ... W#fight=18
My mage is Krarth (the only arcane anyway).
Thanks in advance for any help
Hi, thanks for the reply and the insights!Hey Krarth/Cauldron!I don't know if it's the right place to seek help. I've finally switched from Fire to Arcane spec in raid (mythic EN and heroic ToV) and the DPS number seem's a bit low. Any idea how can I improve it?
https://www.warcraftlogs.com/reports/VM ... W#fight=18
My mage is Krarth (the only arcane anyway).
Thanks in advance for any help
quick look at your casts/timeline on your log, not a pro, just pointing some things out that stood out to me on 7.1.5 Ursoc.
... with slipstream most of the "circling around the room" can been done while casting AMs.
- when the charge goes out, you can cast AMs and not get interpreted (with slipstream).
- hit both Ursoc and the add with resonance barrages ( or CU barrages)
Another way to improve is plan out your CDs... since you know the mechanics and how long the fight is (~4 minutes for your group) I might suggest lust/hero/warp in the opener so you can burst higher in that first AP... if you can convince your group to do so. in a 4 minute fight, i would save the second MoA the additional 30 seconds for the next OPAP.
with Overpowered, you want to line up MOA so it bursts in RoP AP or 5 stacks of IFlows AP( cast on 2 to 1 down cycle).
for Ursoc, a very low mobility fight, I may suggest RoP if your looking to min/max.
hope this helps!
never forget 2 deadly pots if your looking to parse higher.
Yep that make sense if specced into RoP. But I play with Incanter's Flow.Try to bank at least 1 AM for movement purposes, should the fight require it, if taken slipstream.
Also during your conserve phase, don't AB AB (AM) ABarr, try to bank AM until 2-3 then RoP and unleash em at 4 charges. You only need 20% mana for APower burn so you can gradually go down a bit.
Thanks so much for this analysis! Yes I was quite conservative concerning mana, that at least i changed lately@Krarth on your Guarm fight you didn't Evocate a 3rd time, Ursoc Mythic only 2 times on a 4:18min fight, after your first Burn and Evocate you should try to keep Evocation on CD, it's no use to be at 40% Mana and doing a Converse rotation if you could just Burn to 0% Mana and Evocate to get to 100% again
You are doing a Converse Rotation even at 90% Mana or so, you don't benefit from this, you can safely Burn your Mana to 50% or even lower. With OP you usually regenerate Mana during your Burst so spend your Mana more!
If you get AM procs i'd advise you to just go to 4 Stacks and spend it, you have the Mana for it^^
Regarding not liking RoP - i understand you^^ but especially with OP you pretty much just need a window of 10 sec every 90sec to stand still (which you want regardless during Arcane Power^^) and Burn, and i think every fight lets you do at least that. I don't know how big the difference is in recent sims but on Mythic Ursoc for example if you run around with RoP you need to stand still for 10 sec to make best use of it, with IF your damage gets screwed way more if you have to move an 5 stacks every time and can only hit your abilities on low IF stacks, so outside of Sims RoP is usually better for your DPS - as long as you don't have to move out of RoP during your Burn it doesn't hurt as much as with IF
I didn't relly check more fights, on multi Target fights its hard to say something was wrong if your raid lead told you to do something or you waited on a timer or or or
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