Do you stop trying to shatter FB before flurry for it?On mythic Tichondrius last phase (after 2nd bats) double icelancing + TW ring results in 1.0-1.3 mln solo target DPS for 80 seconds because of 100% IV uptime.
No need to shimmer, W or other special things. just stand in melee and flurry IL IL. But you need a certain amount of haste for it. Before it did not work and i had to W to get 2nd IL shattered
Double Ice Lancing and world ms/input tolerance
Re: Double Ice Lancing and world ms/input tolerance
Re: Double Ice Lancing and world ms/input tolerance
What I meant was that without the proper input tolerance adjustment you were losing out on DPS due to minimal cast gaps between spells. The issue is not necessarily limited to ice lances and IV uptime.Yes, the double IL not only fits in more IL per fight, it improves IV uptime which increases DPS AND enjoyability of the spec (in my opinion).edit:// On second thought - doesn't the insight of this thread also suggest that if you were not hitting your double IL before the respective appropriate individual input tolerance adjustment you were losing out on (albeit minimal) DPS?
Re: Double Ice Lancing and world ms/input tolerance
Yes, technically you will always lose out on milliseconds here and there with imperfect lag tolerance (any class). However frost (and I believe balance/sub) are gaining a mechanic while utilizing haste and tolerance while, fire for example, simple loses dps from the standard rotation.What I meant was that without the proper input tolerance adjustment you were losing out on DPS due to minimal cast gaps between spells. The issue is not necessarily limited to ice lances and IV uptime.Yes, the double IL not only fits in more IL per fight, it improves IV uptime which increases DPS AND enjoyability of the spec (in my opinion).edit:// On second thought - doesn't the insight of this thread also suggest that if you were not hitting your double IL before the respective appropriate individual input tolerance adjustment you were losing out on (albeit minimal) DPS?
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- Hakulukiam
- Posts: 6
- Joined: Sat Mar 04, 2017 7:19 pm
Re: Double Ice Lancing and world ms/input tolerance
I've written a weakaura to give the BF proc texture a red "border" if the following double Icelance conditions are met:

- Brain Freeze
- Icy Veins
- Any Bloodlust/ Herosim effect
- Target within 10 yards
Code: Select all
dKemkaGivQAuurNsaRIkuVIkKzjL0Tae7sG8lcuggcoMQyzsPEgqzAubxtiABcHVrGmoesNdGADQus3daQdsqwib1driAIQuOlcq2Oa1hvPOgjG0jrOwPkzMav3uLIStQ0pbadvkXsbqpLYuvvxvLkTvaiFLavgRkvCwvk1CvPe7v5VcPbl6WeTya1Jj0KvLUmQnRI(SumAvWPL0QvPaVMavnBP62cA3u1Vr0WfQLJ0ZbnDsxxITRc9DecJNaopqwVkf0(HEp7pRo3hWIKOGr0zWzTdcSGCyw4S3zV7p7TcVbfVOwpYZK9(mbaGZtiRZfiecIabcpTBtqqea7PDKZabaNNqwxWr6qKGfjrD45jI2pagWeCyNaXHiNr5MkP)dkMNPSaAHYZej7K09NB7fSGa8t72eIWbco8eHdrawe7eirs05c2CjmDMuuRh5pT20W0BI8LNlqEimR6RAurYW4oR87CFMPSaAHYZ(SaAHYWBXI5ExirTEuQvspaCKPDji4TaWAipR(o7gbNy4mLwBAy6(Z8YqgU)CFMrSiimbqC1dNoDM0xdLAL0V)Sqz1V)mOOSZbx8IZWetmXKYAH6X8S4f1kP3zmLSHYqyRycvjvVtRycvjvVDRycfLD(oTIjuu25BhaVWetmXetm7KIYoMsFtNXeaJPZykzdLHqmDmMTX0Xygk1dbfxdGjqW0zOupeuCftbdZ2bWlmXetmXetkRfQhtOkP6DW0ry60PZqPEiiy17u6B6CamDeMpbeS2bW0Xy6ekk78DWeiy(eiqRycvjvVnMoctNoDgk1dbbRENsFtNdGPJW8jGG1oaMogtNqrzNVnMabZNabWlmXetmz)lEHjMZkqokLuLkpGNrjvPYFqX8mOsL1Md6mrYoj9MN7ZmOOSZFqX8S4shYZGIYolWCFc6zguu2zqZ9jONzYE8b5CjmRa5OqrzNNWZanxcZeyUeMrjvPYZLWmrYojfGZ9zMckMNjwGkz4mkPkvo4IxCgMyIjMuwlupMNfVOwj9oJPKnugcBftOkPARy(YDvgaVWetmXetmPSwOEmHQKQy6imDgtjBOmeIPJX8L7QmaEHjMyIj7FXlmXCMizNKk0CFMjs2jPcp3NPtNjFFRAL0l7rvATPHPW9N7Z(ZuATPHP7ptbfZZKfQCgSamFK9QvopRcmlkrkK9JAFHa4Fgjr4baFh0eEgFK96mGYYUEygSamFK9Alu(SkWmRfabo4ZGXCVt8lC)PZ8YqgU)CFMjmvw9ygmL5BipDwXx1zXDjiMo7LbUCE(bfZZakGaVLGVl4tNv8kT20W09NoDUT3FMsRnnmD)zkOyEMSqLZGfG5JSxTY5zvGzrjsHSFu7lea)ZkE(i71zYIsoZldz4(Z9zgqzkzfgo32ZeUts(2lqDUGn7xdzmfCsA8CDyMqEXk7vmbkiOY0QCUroZL1dmLiQ(x4CJy2nslHqmjpXm4cf00z8r2RZakl76HzWcW8r2RTq5ZQaZSwae4GpdgZ9oXVW9NoR4R6S4UeetNvGC0IVQt4zfihnKHqzd)bfZd4zVmWLZZpOyEgqbe4Te8DbF6SIxP1MgMU)0PZfS9NP0Atdt3FwbYrfLq9dkMhWZ8YqgU)0zVmWLZZpOyEgqbe4Te8DbFMckMNjwGkz4ScKJw8vDcptSavYWOkOyEguLAbodwaMpYETfkFwfyM1cGah8zWyU3DLH8CbmbcriOz8r2RZesuRKEmVlucCNNblaZhzVALZZQaZIsKcz)O2xia(Nrzz3I5E3vgYZcUYuqykmLL6HzfihfgZ9URmKNWZGXCVt8lC)PZkE(i71zYIsot8alk4NvIFLkpR4R6S4UeetNjwGkz4SZIxuRKENbWlmXetmRNoXKyiXkhsShGsFd78(QYH3kGjqicbDFRyEVkPnSEFGayQhypEHjMyIjMyIjMuwlupMkTW4fMyIjMChY4fMyIjMyIjMyszTq9yEk7qgVWetmXK9V4f7FXl8cVWl8cVWRzIfOsgg9q9LNP1q(D6SIxP1MgMU)mXcujdNDw8IAL07maEHjMyIz90jMedjw5qI9au6ByN3xvo8wbmbcriO7BfZ7vjTH17deat9a7XlmXetmXetmXKYAH6X8u2HmEHjMyIj3HmEHjMyIjMyIjMuwlupMkTW4fMyIjMS)fVy)lEHx4fEHx4fEndgZ9URmKNlGjqicbnD60zNuziBkvQY52EgruF1dZfShcZ8LWpT20Wu4CDy2bU2CqNBBcTdkYzDs57(ZuzN96(ZclDTU)0PZGXS4(ZGvFtNNlytNvGCuVmKhWZoLIAL0V)SWsxR7pD6S365zvS0vq7plS016(tNoJkf59Nfw6AD)PtNj2Lq4(ZGvFtNNDtcDZaA6ScKJcJzXj8mkzN3FwyPR19NoDwbYrf7siCcpl(ySk7Sx3FwyPR19NoD60zY9NrSiimbqC1dN7dyrsuWi60zhN7JdTFMUba
- DeathDefier
- Global Moderator
- Posts: 156
- Joined: Wed May 28, 2014 10:57 pm
Re: Double Ice Lancing and world ms/input tolerance
Made a little video showing off double lance + forward movement. Makes it pretty easy to pull off, it just varies a lot per boss. On Krosus, for example, you have to move forward a lot to pull it off, but on Augur you hardly have to move.
Re: Double Ice Lancing and world ms/input tolerance
But if you have the buffs, but not within 10 yards, you wouldn't know that you have to come closer.I've written a weakaura to give the BF proc texture a red "border" if the following double Icelance conditions are met:
- Brain Freeze
- Icy Veins
- Any Bloodlust/ Herosim effect
- Target within 10 yards
- Hakulukiam
- Posts: 6
- Joined: Sat Mar 04, 2017 7:19 pm
Re: Double Ice Lancing and world ms/input tolerance
Good Point,But if you have the buffs, but not within 10 yards, you wouldn't know that you have to come closer.I've written a weakaura to give the BF proc texture a red "border" if the following double Icelance conditions are met:
- Brain Freeze
- Icy Veins
- Any Bloodlust/ Herosim effect
- Target within 10 yards
I've changed the weakaura to be green when within 10 yards and red if further away
Code: Select all
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Re: Double Ice Lancing and world ms/input tolerance
Nicely done WA, however, I can reliably double IL from about 20yards while standing still...
Re: Double Ice Lancing and world ms/input tolerance
Nice one bro, well made. I'll defo give this weakaura a go.Good Point,But if you have the buffs, but not within 10 yards, you wouldn't know that you have to come closer.I've written a weakaura to give the BF proc texture a red "border" if the following double Icelance conditions are met:
- Brain Freeze
- Icy Veins
- Any Bloodlust/ Herosim effect
- Target within 10 yards
I've changed the weakaura to be green when within 10 yards and red if further away
Code: Select all
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- Hakulukiam
- Posts: 6
- Joined: Sat Mar 04, 2017 7:19 pm
Re: Double Ice Lancing and world ms/input tolerance
Just change the distance trigger conditions (trigger 4) to an item with 20 yards range:Nicely done WA, however, I can reliably double IL from about 20yards while standing still...
From: IsItemInRange("item:90067", "target")
to: IsItemInRange("item:10645", "target")
10645 is the Gnomish death Ray it has 20 yards range
Re: Double Ice Lancing and world ms/input tolerance
Thanks for the tip.
Re: Double Ice Lancing and world ms/input tolerance
Thanks for great WA. Can u pls share itemID with 15 yd range?Just change the distance trigger conditions (trigger 4) to an item with 20 yards range:Nicely done WA, however, I can reliably double IL from about 20yards while standing still...
From: IsItemInRange("item:90067", "target")
to: IsItemInRange("item:10645", "target")
10645 is the Gnomish death Ray it has 20 yards range
- Hakulukiam
- Posts: 6
- Joined: Sat Mar 04, 2017 7:19 pm
Re: Double Ice Lancing and world ms/input tolerance
50741 should be 15yardsThanks for great WA. Can u pls share itemID with 15 yd range?Just change the distance trigger conditions (trigger 4) to an item with 20 yards range:Nicely done WA, however, I can reliably double IL from about 20yards while standing still...
From: IsItemInRange("item:90067", "target")
to: IsItemInRange("item:10645", "target")
10645 is the Gnomish death Ray it has 20 yards range
Re: Double Ice Lancing and world ms/input tolerance
I think in regards to the distance dance, there may some advantage using arcane momentum for the directional blink, and it would be a dps increase over the camera angle blink. having said that, it obviously needs some practice. other than that, I havent seen many videos on the 'dance' and I'd imagine ice floes is a vital part of it.
Is there any other way of maximizing the consistency of ice lance in regards to being in the correct distance for travel time?
Is there any other way of maximizing the consistency of ice lance in regards to being in the correct distance for travel time?
Re: Double Ice Lancing and world ms/input tolerance
Can you add gul'dan trinket proc to this aura?
- Hakulukiam
- Posts: 6
- Joined: Sat Mar 04, 2017 7:19 pm
Re: Double Ice Lancing and world ms/input tolerance
Can you add gul'dan trinket proc to this aura?
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Re: Double Ice Lancing and world ms/input tolerance
Fair warning for our US comrades - you got Skittish next reset and tanks can barely handle the double icelance 1 mil crits. The only one that managed to actually keep up with my aggro was a warrior tank, but stuff like druids and DH were having a real hard time.
Streaming Keys RIP Altered-time forum interface
Re: Double Ice Lancing and world ms/input tolerance
Wasn't this interaction hot fixed by blizzard?
Re: Double Ice Lancing and world ms/input tolerance
Does anyone know how long exactly the Winters chill debuff lasts? Is there a Debuff applied to the boss thats somehow trackable?
Re: Double Ice Lancing and world ms/input tolerance
No but it will be in 7.2.0Wasn't this interaction hot fixed by blizzard?
Depends on haste. It is indeed a trackable debuff on the target.Does anyone know how long exactly the Winters chill debuff lasts? Is there a Debuff applied to the boss thats somehow trackable?
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