Ok. Thank you.That is mostly correct with 1 exception: the spread from B to A will not add the 200K to A. It will be a single tick for 800K.
The issue is that with how ignite works right now, A is usually "400K ticking 3 times for 1200K". Going from 400K to 1200K is where it gets really scary.
Ignite on target A will be based on one less pyroblast.
PoM-pyro target B
Get out of AT
Cast 3 pryoblasts on target A
Inferno blast target B
Combustion target A.
If I don't do tick compression the inferno blast on target B would've been a pryoblast on target A (likely the pyroblast right before getting out of AT). Ideally the ignite wil be three times higher due to compression but based on 1 less pyroblast.
Right or wrong?
Edit: A:s and B:s are hard.
Edit2: Nevermind, it's to easy to push when you're supposed to think, push, talk. If it's too easy to push I spend too little energy on thinking. While I inferno blast another pyroblast will have time to land. I would anyway have used a global for armor swap in singl-target. More thinking less pushing in future.