We needed those changes.
I have 887 ilvl in my bags but I only equip 875 because of how much better crit is compared to everything else.
It's a matter of quality of life so that when we get to nighthold, and the gear is very light on crit, we don't pass on everything because of it.
But we're not back to where we were in terms of damage.
Steps were made, but it's still a few steps short :/
Yes, but I don't think it has even been confirmed that the "changes" have any affect on our stat distribution. Some theorycrafters even believe crit will be even more heavily needed if the current changes go live. Without 60%+ crit all we do is spam FBs and can't get 2 consecutive crits in a row and the rotation becomes dull and boring while the damage remains low as well. Obviously more needs to be done, but they have had over a month and still aren't close.
Crit remains our best secondary stat, yes
But it is now second to Intellect.
On that front, they succeeded.
The problem is how much of our fluidity is tied to critting - that's a mechanical problem.
Another issue however, is how much of a difference exists in terms of scaling coefficients between FB and PB, and how our damage composition shifts as Crit Rate increases (fireball diminishes and pb increases)
Fire will always be difficult to balance for those reasons.