This proc is even better if you have legendary bracers because you can time it for faster cast timeI have the set and it's pretty strong. It has nearly 25% uptime. On the ST i use the set shoulders(850) over my 895 shoulders from Nythrenda (too much mastery)
In logs it had 22% uptime that's like 550 pemanent haste
Of course i have the set collar
[7.2] Fire Talents, Trinkets, Racials, Stats, Legendary
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
Yes it's definite BiS atm, but after doing like 10-20 arcway/CoS +8-10 and getting none of the pieces I can say it's quite hard to get :s .
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
Everything is hard to get nowadays because you have no reliable way to get lootYes it's definite BiS atm, but after doing like 10-20 arcway/CoS +8-10 and getting none of the pieces I can say it's quite hard to get :s .
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
Patch 7.1
Emerald Nightmare trinkets
Unstable Horrorslime’s damage increased by 20%.
Bough of Corruption’s damage increased by 10%.
Looking for updated trinket list. Seems Unstable Horrorslime can become a descent trinket
Emerald Nightmare trinkets
Unstable Horrorslime’s damage increased by 20%.
Bough of Corruption’s damage increased by 10%.
Looking for updated trinket list. Seems Unstable Horrorslime can become a descent trinket
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
Agreed but prob not for us. Mages don't have trinket probles right now because our top trinkets work with our kit (RoP, Combust PI etc). Horrorslime as far as I know does not work with any of it, so this trinket will be decent for other classes, we will have to stick to our Mage Kit scalling trinkets.Patch 7.1
Emerald Nightmare trinkets
Unstable Horrorslime’s damage increased by 20%.
Bough of Corruption’s damage increased by 10%.
Looking for updated trinket list. Seems Unstable Horrorslime can become a descent trinket
Bought of Corruption is nice joke thou, 10% from 0 is still 0...
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
Horrorslime works perfectly fine with all of our multipliers (Rop, combustion, PI)Agreed but prob not for us. Mages don't have trinket probles right now because our top trinkets work with our kit (RoP, Combust PI etc). Horrorslime as far as I know does not work with any of it, so this trinket will be decent for other classes, we will have to stick to our Mage Kit scalling trinkets.Patch 7.1
Emerald Nightmare trinkets
Unstable Horrorslime’s damage increased by 20%.
Bough of Corruption’s damage increased by 10%.
Looking for updated trinket list. Seems Unstable Horrorslime can become a descent trinket
Bought of Corruption is nice joke thou, 10% from 0 is still 0...
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
Horror trinket was already very strong in M+. This should help quite a bit.
Twisting Wind could use a buff.
Twisting Wind could use a buff.
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
did anyone sim Potion of Prolonged Power vs Deadly Grace yet? im assuming DG is still much better, but I'd be interested in knowing how much better it is due to how cheap prolonged is.
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
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Simmed with default T19H Profile.
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
has anyone taken a look at pepper breath vs crit food since the patch? I havent done any math but I'd imagine the pyro nerf would hurt crit food slightly while pepper breath would be unaffected. If they were nearly the same before maybe pepper pulls ahead now?
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
has anyone taken a look at pepper breath vs crit food since the patch? I havent done any math but I'd imagine the pyro nerf would hurt crit food slightly while pepper breath would be unaffected. If they were nearly the same before maybe pepper pulls ahead now?
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Simmed for 7.1 with default T19H Profile.
- magictricks
- Posts: 190
- Joined: Fri Jun 19, 2015 1:15 am
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
I'm not 100% but I'm pretty sure you can pop prolonged power and log out, wait 1 min and log back in and you should have 30 seconds left on your buff and have the pot cd completed so you can deadly grace on the pull. Probably not worth it unless you going for number 1 rank thoughdid anyone sim Potion of Prolonged Power vs Deadly Grace yet? im assuming DG is still much better, but I'd be interested in knowing how much better it is due to how cheap prolonged is.
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
WTB this and new Butcher in Nighthold plx!I'm not 100% but I'm pretty sure you can pop prolonged power and log out, wait 1 min and log back in and you should have 30 seconds left on your buff and have the pot cd completed so you can deadly grace on the pull. Probably not worth it unless you going for number 1 rank thoughdid anyone sim Potion of Prolonged Power vs Deadly Grace yet? im assuming DG is still much better, but I'd be interested in knowing how much better it is due to how cheap prolonged is.
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
Interesting, but Horroslime does a lot of damage on ST for me. On par with Root and Sinew. And even better on AOE. And passive crit. Everything looks perfect. Idk why it sims so low.
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
From my experience it proccs very inconsistent. Sometimes you get it twice a second and sometimes you don't see a slime for a minute. Average procc rate might not be the best and thats probably why it sims so low.Interesting, but Horroslime does a lot of damage on ST for me. On par with Root and Sinew. And even better on AOE. And passive crit. Everything looks perfect. Idk why it sims so low.
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
It feels like it procs about the same as the shock baton right now on single target. I tested on the single target dummy in our class hall for 10mins earlier with an 865 Horroslime and an 840 Shock Baton and the Horroslime procced 30 times and the Shock Baton procced 29 times. Sims have my Horroslime proccing 12.7 times compared to my Shock Batons 19.2. Somehow I feel like the proccrate for Horrorslime is undervalued in the sims.From my experience it proccs very inconsistent. Sometimes you get it twice a second and sometimes you don't see a slime for a minute. Average procc rate might not be the best and thats probably why it sims so low.
- Colinthetank
- Posts: 11
- Joined: Fri Sep 30, 2016 9:20 am
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
Just tested this and it did not work. When I logged out I had about 58 seconds left on my prolonged power buff. I did exit game instead of logout, and came back to WoW 1 minute later exactly. I had 58 seconds left on my prolonged power buff, and as soon as I used my deadly grace potion the prolonged power potion fell off. I think the game only lets you have 1 of them active at a time. I will keep trying different ways, but if you are able to have both potions up at the same time, please screenshot it.I'm not 100% but I'm pretty sure you can pop prolonged power and log out, wait 1 min and log back in and you should have 30 seconds left on your buff and have the pot cd completed so you can deadly grace on the pull. Probably not worth it unless you going for number 1 rank thoughdid anyone sim Potion of Prolonged Power vs Deadly Grace yet? im assuming DG is still much better, but I'd be interested in knowing how much better it is due to how cheap prolonged is.
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
There was a hotfix not to long ago that said you can't have more than one battle potion effect at the same time. So they hotfixed this already.Just tested this and it did not work. When I logged out I had about 58 seconds left on my prolonged power buff. I did exit game instead of logout, and came back to WoW 1 minute later exactly. I had 58 seconds left on my prolonged power buff, and as soon as I used my deadly grace potion the prolonged power potion fell off. I think the game only lets you have 1 of them active at a time. I will keep trying different ways, but if you are able to have both potions up at the same time, please screenshot it.I'm not 100% but I'm pretty sure you can pop prolonged power and log out, wait 1 min and log back in and you should have 30 seconds left on your buff and have the pot cd completed so you can deadly grace on the pull. Probably not worth it unless you going for number 1 rank thoughdid anyone sim Potion of Prolonged Power vs Deadly Grace yet? im assuming DG is still much better, but I'd be interested in knowing how much better it is due to how cheap prolonged is.
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
About newest simcraft.
According to the newest update(yesterday) compared to the old one, my dps has gone up by 54k dps, without having any upgrades since last time I simmed, and that was even before 7.1.
I am not that into depth about simcraft, does anyone know what changes there is that might have caused this? Or am I overlooking something?
Sorry if its in the wrong thread.
According to the newest update(yesterday) compared to the old one, my dps has gone up by 54k dps, without having any upgrades since last time I simmed, and that was even before 7.1.
I am not that into depth about simcraft, does anyone know what changes there is that might have caused this? Or am I overlooking something?
Sorry if its in the wrong thread.
Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary
Has anyone run the numbers on the new trinkets from Kara? I've looked through many threads but haven't found anything yet. Curious how they compare.
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